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Forte is the Resonance Abilities that belongs to a resonator.

Description[]

The Resonance Abilities of a Resonator are referred to as their Forte. In the world of Wuthering Waves there are as many different Forte's as there are Resonators. It is believed that a Resonator's past and subconscious mind influence their Forte, thus making their Fortes unique.

As a part of what seems to be routine health monitoring of Resonators (and as a preventative safety measure) each Resonator goes through an examination and is then written a Forte Examination Report that provides information on their Forte and status as a Resonator.

While Lorewise not all Fortes seem to be suitable for combat, in the Combat System of Wuthering Waves a playable Resonator's set of Combat Skills is synonymous to their Forte.

Combat Skills[]

There are six Fortes that all playable Resonators possess:


Basic Attack[]

Broadblade
Broadblade
Gauntlets
Gauntlets
Pistols
Pistols
Rectifier
Rectifier
Sword
Sword

Basic Attacks refer to Resonators' normal attacks, usually consisting of a repeated combo that deals their respective Attribute's DMG.

Other than their basic attack combo sequence, there are three other types of attacks that the Basic Attack can deal:

Some Resonators might deviate from this pattern.


Resonance Skill[]

Resonance Skill, is a Forte that regenerates energy for the usage of Resonance Liberation. The exact details of a Resonance Skill depends on the Resonator.

Whilst most Resonance Skills have CDs, some Resonators' are an exception to this rule and don't have a CD for their Skills.
E.g. Danjin's Resonance Skill - Crimson Fragment.


Forte Circuit[]

Forte Circuits are unique to each character, both in ways to use and ways to increase (e.g. Danjin's usage of her skill or Mortefi dealing DMG to increase his "Annoyance"). The usage of Forte Circuits is beneficial to combat all around, providing buffed output when used.


Resonance Liberation[]

Resonance Liberation, used by clicking R, is a Forte that is released by using accumulated energy. They tend to be much more powerful than the Resonance Skills.


Intro/Outro Skills[]

Intro and Outro Skills are Fortes that are used by switching characters after building a set amount of Concerto Energy. Resonators will do a joint attack after swapping with full Concerto Energy, dealing increased DMG, with the leaving character either giving a buff or dealing a massive amount of damage.

  • Changli's Strategy of Duality gives 20% Fusion DMG Bonus and 25% Resonance Liberation DMG Bonus.

Concerto Energy[]

Concerto Energy is increased by dealing damage to enemies.


Tutorials[]

There are 11 Tutorials related to Fortes and their use in Combat

Resonance Liberation[]

Damaging or defeating enemies grants Resonance Energy. When Resonance Energy is full, the powerful Resonance Liberation becomes available.

Outro Skill & Intro Skill[]

Resonators gain Concerto Energy when dealing damage or performing Dodges in combat.
When Concerto Energy is full, the other Resonators' icons will glow up.

Switch your Resonator when Concerto Energy is full to trigger the exiting Resonator's Outro Skill, and consume all the Concerto Energy to trigger the incoming Resonator's Intro Skill.
Each Resonator has their unique Outro Skill and Intro Skill.

Dodge[]

Perform Dodge at the right moment to avoid enemy attacks. A successful Dodge grants damage immunity for a limited amount of time, allowing you to perform Dodge Counter in your next Basic Attack.

Counterattack[]

When the enemy is about to use certain moves, a Weakness Halo will appear. Attack in time to trigger a Counterattack to block the incoming attack and gain an upper hand.

Counter Skill[]

A red Warning Prompt will appear before your enemy uses their Special Skills. You can block these attacks with specific Echo Skills, or with Counterattacks to gain an upper hand.

Aero Erosion Effect[]

Some Aero attacks will apply a stackable "Aero Erosion Effect" to the target.
While the "Aero Erosion Effect" lasts, it deals periodic Aero DMG to the target.

The damage of "Wind Erosion Effect" scales with its stacks.
Dodge attacks to avoid the buildup of the "Wind Erosion Effect" stacks.

Electro Flare Effect[]

Some Electro attacks will apply a stackable "Electro Flare Effect" to the target.
When the [Electro Flare Effect] lasts, it affects the target based on the number of active stacks.

When the number of "Electro Flare Effect" stacks is 4 or below, the target's ATK is reduced by 5%.
When there are 5 stacks, the ATK is reduced by 7% instead, and the target is applied Magnetized, affecting their movement when encountering certain mechanisms.
If stacked to its max, "Electro Flare Effect" reduces ATK by 10%.
It is recommended to always keep an eye on the stack count of "Electro Flare Effect" to avoid unfavorable combat situations.

Glacio Chafe Effect[]

Some Glacio attacks will apply a stackable "Frost Chafe Effect" to the target.
Each stack of "Frost Chafe Effect" reduces the target's movement speed.

When "Frost Chafe Effect" is stacked to its max, the target will be frozen and all stacks of "Frost Chafe Effect" will be removed. Struggle to accelerate your recovery from the frozen state.
Dodge attacks to avoid the accumulation of "Frost Chafe Effect" stacks.

Fusion Burst Effect[]

Some Fusion attacks will apply a stackable "Fusion Burst Effect" to the target.

When "Fusion Burst Effect" is stacked to its max, all stacks will be removed to trigger an explosion, dealing great Fusion DMG to the target.
Dodge attacks to avoid the accumulation of [Fusion Burst Effect] stacks.

Spectro Frazzle Effect[]

Some Spectro attacks will apply a stackable "Spectro Frazzle Effect" to the target.
While "Spectro Frazzle Effect" lasts, the number of its stacks is periodically reduced by 1 to deal Spectro DMG to the target.

The building up of "Spectro Frazzle Effect" greatly increases the DMG it deals.
Dodge attacks to avoid the accumulation of "Spectro Frazzle Effect" and effectively reduce the DMG taken.

Havoc Bane Effect[]

Some Havoc attacks will apply a stackable "Havoc Bane Effect" to the target.
While "Havoc Bane Effect" lasts, the number of its stacks is automatically increased by 1 periodically.

"Havoc Bane Effect" can stack up to 2 times. When it is stacked to its max, all stacks will be removed to deal Havoc DMG to the target, while applying "Havoc Bane Effect" to the surrounding Characters.
Dodge attacks to avoid the spreading of "Havoc Bane Effect" among the teammates.

See Also[]

Navigation[]