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Baizhi Sticker Slice of Life 01 08
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Forte Circuits are a kind of character forte.

List[]

There are 21 Skills that match the category selection:

SkillDescription
Black & White Woolies Black & White Woolies
Encore Encore
Resonance Liberation: Cloudy Frenzy
When Encore's "Mayhem" is full, after casting a Heavy Attack, Encore will consume all "Mayhem" to enter the Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt "Mayhem". After the Mayhem state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage.

Resonance Liberation: Cosmos Rupture
During Cosmos Rampage, when casting Heavy Attack, if "Mayhem" is full, Encore will consume all "Mayhem" to enter Cosmos' Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt "Mayhem". After Cosmos' Mayhem state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation damage.

Mayhem
Encore can hold up to 100 "Mayhem". When Normal Attack Wooly Attack hits the target, Encore restores "Mayhem". When Resonance Skill Flaming Woolies hits the target, Encore restores "Mayhem". When Resonance Skill Energetic Welcome hits the target, Encore restores "Mayhem". When Intro Skill Woolies Helpers hits the target, Encore restores "Mayhem". During the duration of Resonance Liberation Cosmos Rave, hitting targets will restore "Mayhem" to Encore.
Chameleon Cipher Chameleon Cipher
Yinlin Yinlin
Chameleon Cipher
When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s.

Sinner's Mark
Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits.

Punishment Mark
When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.

Judgment Points
Yinlin can hold up to 100 Judgement Points. When Normal Attack Zapstring Dance hits a target, it restores "Judgment Points". When Resonance Skill Magnetic Roar hits a target, it restores "Judgment Points". When Resonance Skill Electromagnetic Blast hits a target, it restores "Judgment Points". When Resonance Skill Lightning Execution hits a target, it restores "Judgment Points". When the Resonance Liberation Thundering Wrath hits a target, it restores "Judgment Points".
Clarity of Mind Clarity of Mind
Sanhua Sanhua
Cycle of Life Cycle of Life
Baizhi Baizhi
You'tan
A Remnant Creature that answers to Baizhi’s mind and desires while sharing all her attributes. You’tan goes back to Baizhi when Baizhi dodges.

Concentration
Baizhi consumes all "Concentrations" when casting Heavy Attack or Resonance Skill Emergency Plan to continuously restore HP for Characters nearby. Each 1 "Concentration" consumed restores HP for 1 time every 2s. When Baizhi consumes "Concentration" to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy; When Baizhi consumes "Concentration" to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy.

Concentration
Baizhi can hold up to 4 "Concentrations". Baizhi obtains 1 "Concentration" for every Basic Attack on hit.
Echoing Feathers Echoing Feathers
Yangyang Yangyang
Heavy Attack: Stormy Strike
When Yangyang has 3 Melodies, she can cast Stormy Strike after Heavy Attack, dealing Aero DMG.

Mid-air Attack: Feather Release
When Yangyang has 3 Melodies, casting Basic Attacks in mid-air will cause her to consume all Melodies, perform consecutive strikes, and dive from mid-air dealing Aero DMG. As Yangyang lands, she sheathes her sword with an attack, dealing Aero DMG. This attack is considered as Basic Attack.

Melody
Yangyang can hold up to 3 Melodies
Yangyang obtains 1 Melody with every Basic Attack 4 on hit.
Yangyang obtains 1 Melody for every Zephyr Song on hit.
Yangyang obtains 1 Melody for every Resonance Skill Zephyr Domain on hit.
Yangyang obtains 1 Melody upon casting Intro Skill Cerulean Song.
Flaming Sacrifice Flaming Sacrifice
Changli Changli
Heavy Attack: Flaming Sacrifice
When releasing Heavy Attack, if Changli carries 4 stacks of Enflamement, she consumes all stacks of Enflamement to cast Flaming Sacrifice, dealing Fusion DMG, considered as Resonance Skill DMG. While casting Flaming Sacrifice, Changli takes 40% less DMG.

Enflamement
Changli can hold up to 4 stacks of Enflamement. Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Conquest on hit. Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Charge on hit. Changli obtains 4 stacks of Enflamement for every Resonance Liberation Radiance of Fealty.
File:Skill Forever Seeking.png Forever Seeking
Xiangli Yao Xiangli Yao
Resonance Skill - Decipher
When Capacity reaches 100, Resonance Skill Deduction is replaced with Resonance Skill Decipher.
Consume 100 Capacity to cast Resonance Skill Decipher, dealing Electro DMG, considered as Resonance Liberation DMG.

Resonance Skill - Law of Reigns
When in Intuition triggered by Resonance Liberation and Performance Capacity reaches 5, Resonance Skill Divergence is replaced with Resonance Skill Law of Reigns.
Consume 5 Performance Capacity to cast Resonance Skill Law of Reigns, dealing Electro DMG, considered as Resonance Liberation DMG.

Mid-air Attack - Revamp
Shortly after casting Resonance Skill Decipher or Resonance Skill Divergence, use Basic Attack to perform Mid-air Attack Revamp at the cost of STA, dealing Electro DMG, considered as Resonance Liberation DMG.

Capacity
Xiangli Yao can hold up to 100 Capacity.
Every Normal Attack Probe on hit grants Capacity.
Every Resonance Skill Deduction on hit grants Capacity.

Performance Capacity
Xiangli Yao can hold up to 5 Performance Capacity.
When in Intuition triggered by Resonance Liberation:
Obtain 1 Performance Capacity when Stage 1 of Basic Attack Pivot - Impale hits a target.
Obtain 2 Performance Capacity when Stage 2 or 3 of Basic Attack Pivot - Impale hits a target.
Obtain 2 Performance Capacity for every Resonance Skill Divergence on hit.
Obtain 3 Performance Capacity for every Mid-air Attack Revamp on hit.
Obtain 2 Performance Capacity for every Dodge Counter Unfathomed on hit.
Fury Fugue Fury Fugue
Mortefi Mortefi
Resonance Skill: Fury Fugue
When Mortefi's "Annoyance" reaches 100, his Resonance Skill is replaced with Fury Fudge. When casting Fury Fudge, Mortefi consumes all "Annoyance" to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill damage.

Annoyance
Mortefi can hold up to 100 Annoyance. When Normal Attack Impromptu Show hits the target, "Annoyance" is restored.
When Intro Skill Dissonance hits the target, "Annoyance" is restored.
When Resonance Skill Passionate Variation hits the target, "Annoyance" is restored. Within 5s after casting Passionate Variation, Basic Attack Impromptu that hits the target additionally restores "Annoyance".
Heroic Bullets Heroic Bullets
Chixia Chixia
Resonance Skill: DAKA DAKA!
Hold Resonance Skill Whizzing Fight Spirit to enter DAKA DAKA!. In this state: Chixia continuously consumes "Thermobaric Bullets" to attack the target, dealing Fusion DMG, considered as Resonance Skill damage; Tap Basic Attack to cast Basic Attack 4, dealing Fusion DMG, considered as Basic Attack damage. Then she terminates "DAKA DAKA!";
- If 30 "Thermobaric Bullets" have been fired when Basic Attack is activated, Chixia will cast Resonance Skill Boom Boom and terminate "DAKA DAKA!" Chixia terminates "DAKA DAKA!" when all "Thermobaric Bullets" are consumed.

Resonance Skill: Boom Boom
Chixia deals Fusion DMG, considered as Resonance Skill damage.

Thermobaric Bullets
Chixia can hold up to 60 "Thermobaric Bullets". Inherent Skill Scorching Magazine increases Max "Thermobaric Bullets" by 10. Chixia obtains "Thermobaric Bullets" for every Normal Attack POW POW on hit. Chixia obtains "Thermobaric Bullets" upon casting Intro Skill Grand Entrance and Resonance Skill Whizzing Fight Spirit.
Hunting Mission Hunting Mission
Calcharo Calcharo
Heavy Attack: Mercy
When Calcharo has 3 "Cruelty", his Heavy Attack is replaced with Heavy Attack "Mercy". When casting Heavy Attack "Mercy", Calcharo consumes 3 "Cruelty" to deal Electro DMG, considered as Heavy Attack damage, and recovers Resonance Energy and Concerto Energy.

Cruelty
Calcharo can hold up to 3 "Cruelty". Under Resonance Liberation Deathblade Gear state, "Cruelty" cannot be acquired. When Resonance Skill Extermination Order hits the target, gain 1 "Cruelty".

Heavy Attack: Death Messenger
When Calcharo has 5 "Killing Intent", his Basic Attack is replaced with Heavy Attack "Death Messenger". When casting Heavy Attack "Death Messenger", Calcharo consumes 5 "Killing Intent" to deal Electro DMG, considered as Resonance Liberation damage, and recovers Resonance Energy and Concerto Energy.

Killing Intent
Under Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge is replaced with "Killing Intent", stacking up to 5. When Basic Attack Hounds Roar hits the target, Calcharo gains 1 "Killing Intent".
Ink and Wash Ink and Wash
Zhezhi Zhezhi
Phantasmic Imprint
Zhezhi may summon Phantasmic Imprints at the cost of Afflatus when casting Resonance Skill Manifestation or Heavy Attack Conjuration.
Up to 1 of each of Phantasmic Imprint - Left, Phantasmic Imprint - Middle, and Phantasmic Imprint - Right can exist at the same time, each lasting for 15s.

Heavy Attack - Conjuration
The 5 moves below consume STA to perform Conjuration to attack the target, dealing Glacio DMG.
-Hold the Normal Attack button shortly after Basic Attack Stage 3.
-Press the Normal Attack button shortly after casting Resonance Skill Manifestation.
-Hold the Normal Attack button shortly after casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith.
-Hold the Normal Attack button while in mid-air.
-Hold the Normal Attack button after a successful Dodge.
If Zhezhi has at least 30 Afflatus when performing any of these, consume 30 Afflatus to summon a Phantasmic Imprint - Middle.

Resonance Skill - Stroke of Genius
When a Phatasmic Imprint is nearby, the Resonance Skill is replaced with Stroke of Genius, which can be cast while in mid-air. When it is cast, Zhezhi will:
-Move to the location of the Phatasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing Glacio DMG, considered as Basic Attack DMG. Refresh the mid-air Dodge attempts if the target Phatasmic Imprint is in mid-air.
-Gain 1 stack of Painter's Delight, lasting for 8s and stacking up to 2 times.

Resonance Skill - Creation's Zenith
When a Phantasmic Imprint is nearby and there are 2 stacks of Painter's Delight, Stroke of Genius is replaced with Creation's Zenith, which can be cast while in mid-air. When it is cast, Zhezhi will:
-Lose all stacks of Painter's Delight
-Move to the location of the Phantasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing greater Glacio DMG, considered as Basic Attack DMG, additionally increasing the Basic Attack DMG Bonus by 18% for 27s. Refresh the mid-air Dodge attempts if the target Phatasmic Imprint is in mid-air.

Afflatus
Zhezhi can hold up to 90 Afflatus.
Normal Attacks grant Afflatus on hit.
Casting Intro Skill grants Afflatus.
Luminal Synthesis Luminal Synthesis
Jinhsi Jinhsi
Incarnation
While in Incarnation:
- Alternative Basic Attack "Incarnation - Basic Attack" becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air.
- Alternative Resonance Skill "Crescent Divinity" becomes available. Deal Spectro DMG. Can be cast in mid-air.
- Alternative Heavy Attack "Incarnation - Heavy Attack" becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.
- Alternative Dodge "Incarnation - Dodge" is available while in mid-air. Can be cast multiple times at the cost of Stamina.
- Alternative Dodge Counter "Incarnation - Dodge Counter" becomes available. Deal Spectro DMG. Can be cast in mid-air.

Resonance Skill - Illuminous Epiphany
After Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow.
While Ordination Glow lasts:
- Basic Attack is replaced with Heavy Attack "Incarnation - Heavy Attack". Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.
- Resonance Skill is replaced with Resonance Skill "Illuminous Epiphany". Send out Solar Flare that detonates as Stella Glamor, dealing Spectro DMG after a short delay. Consume up to 50 Incandescene, with each point of Incandescene granting bonus DMG Multiplier percentage to Stella Glamor. Can be cast in mid-air.
- After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once every 25s.

Unison
While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full.

Incandescene
Jinhsi can hold up to 50 Incandescene.
When Jinhsi is in the party, all nearby Resonators in the party gains Eras in Unity.
Eras in Unity provides 2 independent effects:
Jinhsi gains 1 Incandescene anytime Resonators in the party inflict Attribute DMG. This effect may be triggered by damage of the same Attribute for up to 1 time every 3s.
Additionally, Jinhsi gains 2 Incandescene when Resonators in the party damage the enemy with Coordinated Attacks. This effect may be triggered by Coordinated Attacks of the same Attribute for up to 1 time every 3s.
Misty Cover Misty Cover
Aalto Aalto
When Aalto passes through "Mist" or "Gate of Quandary", he enters "Mistcloak Dash".

Mistcloak Dash
Movement speed increased. During this period , "Mist Drops" are continuously consumed, and for each 1 "Mist Drop" consumed, 1 Resonance Skill Mist Missile is generated.

Mist Drops
Aalto can hold up to 6 Mist Drops. When Basic Attack or Mid-air Attack passes through "Mist" and hits the target, 1 "Mist Drop" is recovered.
Power Shift Power Shift
Taoqi Taoqi
Timed Counters
When carrying "Resolving Caliber", use Basic Attack after Heavy Attack: Strategic Parry or Intro Skill: Defense Formation to cast Timed Counters, performing up to 3 consecutive attacks, dealing Havoc DMG, considered as Basic Attack damage. Timed Counters consume 1 "Resolving Caliber" upon hitting an enemy to grant a shield. After casting the Intro Skill Defense Formation, using Basic Attack can directly cast Timed Counters.

Resolving Caliber
Taoqi can hold up to 3 Resolving Caliber. Basic Attack 4 will consume all of Taoqi's Rocksteady Shields to obtain that many "Resolving Caliber". While Rocksteady Shield exists, when the on-field character is attacked, 1 Rocksteady Shield will be consumed, and "Resolving Caliber" is recovered. After Rocksteady Shield ends, all remaining Rocksteady Shield will be consumed to grant that many "Resolving Caliber".
Primordial Chi Spiral Primordial Chi Spiral
Jianxin Jianxin
Heavy Attack: Primordial Chi Spiral
When ‘Chi’ reaches max stacks, hold Heavy Attack to cast Primordial Chi Spiral and start Zhoutian Progress.

Zhoutian Progress
Jianxin’s anti-interruption is increased, and the damage taken is reduced by 50%: Jianxin continuously consumes ‘Chi’ and casts Chi Strike to attack targets nearby, dealing Aero DMG. As Zhoutian Progress accumulates, Jianxin reaches different Zhoutian and gain effects accordingly.

Before Minor Zhoutian:
Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast Pushing Punch to attack the target, dealing Aero DMG.

Minor Zhoutian:
Gain Zhoutian Progress 2 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG.

Major Zhoutian: Inner:
Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG.

Major Zhoutian: Outer:
Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. When you release Basic Attack button, interrupt Zhoutian Progress and lose all ‘Chi’; When all ‘Chi’ is consumed, end Zhoutian Progress.

When Zhoutian Progress ends, regain a shield according to the Zhoutian Progress you reached; As the shield provided by Heavy Attack: Primordial Chi Spiral persists, restore HP for the on-field character once every 6s.

Chi
Jianxin can hold up to 120 Chi. Chi is obtained when a Normal Attack Fengyiquan hits the target. Chi is obtained when the Resonance Skill Calming Air is cast. Chi is obtained when the Resonance Skill Chi Counter or Resonance Skill Chi Parry hits the target. Chi is obtained when the Intro Skill Essence of Tao hits the target.
Qingloong at War Qingloong at War
Jiyan Jiyan
When casting Resonance Skill Windqueller, if Jiyan has 30 or more "Resolve", he consumes 30 "Resolve" to increase the damage of this Resonance Skill Windqueller by 20%.
When Jiyan is in Qingloong Mode, DMG of Resonance Skill Windqueller is increased by 20% and no longer consumes "Resolve".

Resonance Liberation: Emerald Storm: Finale
When casting Resonance Liberation Emerald Storm: Prelude, if Jiyan has 30 "Resolve" or more, he will consume 30 "Resolve" to cast Emerald Storm: Finale, dealing Aero DMG, considered as Heavy Attack damage.
Emerald Storm: Finale can be cast in mid-air at low altitude.

Resolve
Jiyan can hold up to 60 Resolve.
Jiyan gains "Resolve" when his Normal Attack Lone Lance hits the target.
Jiyan gains "Resolve" when the Intro Skill Tactical Strike hits the target.
If Jiyan does not hit a target within 15s, his "Resolve" will gradually decrease.
Serene Vigil Serene Vigil
Danjin Danjin
Heavy Attack: Chaoscleave
After accumulating 60 ‘Ruby Blossom’, long press Basic Attack to consume all ‘Ruby Blossom’ to cast Chaoscleave, dealing Havoc DMG considered as Heavy Attack damage, and restore HP for Danjin. If current ‘Ruby Blossom’ reaches over 120, this skill consumes 120 ‘Ruby Blossom’ to increase the damage multiplier of Chaoscleave and Scatterbloom performed this time.

Heavy Attack: Scatterbloom
Use Basic Attack after Heavy Attack Chaoscleave to cast Shatter to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.

Ruby Blossom
Danjin obtains ‘Ruby Blossom’ when using Resonance Skill Crimson Fragment.
Starflower Blooms Starflower Blooms
Verina Verina
Heavy Attack: Starflower Blooms
When casting Heavy Attack, if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; Heavy Attack: Starflower Blooms deals Spectro DMG, considered as Heavy Attack damage.

Mid-air Attack: Starflower Blooms
When casting Mid-air Attack, if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; Mid-air Attack: Starflower Blooms deals Spectro DMG, considered as Basic Attack damage. Verina can cast Mid-air Attack: Starflower Blooms by using Basic Attack after casting Heavy Attack: Starflower Blooms.

Photosynthesis Energy
Verina can hold up to 4 "Photosynthesis Energy". Verina obtains 1 stack of "Photosynthesis Energy" for every Basic Attack 5 on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Resonance Skill Botany Experiment on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Intro Skill Verdant Growth on hit.
Umbra Eclipse Umbra Eclipse
Rover-Havoc Rover-Havoc
Devastation

When "Umbra" is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.

Dark Surge
After casting Devastation, Rover enters the Dark Surge state. In this state:
Basic Attack is replaced with Enhanced Basic Attack, when performs up to 5 consecutive attacks, dealing Havoc DMG;
Heavy Attack is replaced with Enhanced Heavy Attack;
Use Basic Attack after casting Enhanced Heavy Attack to cast Heavy Attack Thwackblade to attack the target, dealing Havoc DMG, considered as Heavy Attack damage;
Use Basic Attack after casting Heavy Attack Thwackblade to cast Enhanced Basic Attack 3 to attack target, dealing Havoc DMG;
Resonance Skill Wingblade is replaced with Resonance Skill Lifetaker, transforming sounds into blades to attack the target, dealing Havoc DMG,

Umbra
Rover can hold up to 100 points of Umbra.
Normal Attack Tuneslayer recovers Umbra on hit.
Resonance Skill Wingblade recovers Umbra when cast.
Resonance Skill Lifetaker recovers Umbra when cast.

Intro Skill Instant of Annihilation recovers Umbra when cast.
Unassuming Blade Unassuming Blade
Yuanwu Yuanwu
World in a Grain of Sand World in a Grain of Sand
Rover-Spectro Rover-Spectro
Resonance Skill: Resonating Spin
If "Diminutive Sound" exceeds 50 when Resonance Skill is used, Rover consumes 50 "Diminutive Sound" to cast Resonating Spin, dealing Spectro DMG, considered as Resonance Skill damage.

Basic Attack: Resonating Echoes
After Resonance Skill Resonating Spin ends, Rover performs Resonating Echoes upon pressing the Basic Attack button.
Launch attacks forward, dealing Spectro DMG considered as Resonance Skill DMG.

Diminutive Sound
Rover can hold up to 100 "Diminutive Sounds".
Rover obtains "Diminutive Sound" for every Normal Attack Vibration Manifestation on hit.
Rover obtains "Diminutive Sound" for every Heavy Attack aftertune on hit.
Rover obtains "Diminutive Sound" upon casting Intro Skill Waveshock.

Change History[]

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