Forte Circuits are a kind of character forte.
List[]
There are 21 Skills that match the category selection:
Skill | Description |
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Encore | When Encore's "Mayhem" is full, after casting a Heavy Attack, Encore will consume all "Mayhem" to enter the Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt "Mayhem". After the Mayhem state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage. During Cosmos Rampage, when casting Heavy Attack, if "Mayhem" is full, Encore will consume all "Mayhem" to enter Cosmos' Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt "Mayhem". After Cosmos' Mayhem state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation damage. Encore can hold up to 100 "Mayhem". When Normal Attack Wooly Attack hits the target, Encore restores "Mayhem". When Resonance Skill Flaming Woolies hits the target, Encore restores "Mayhem". When Resonance Skill Energetic Welcome hits the target, Encore restores "Mayhem". When Intro Skill Woolies Helpers hits the target, Encore restores "Mayhem". During the duration of Resonance Liberation Cosmos Rave, hitting targets will restore "Mayhem" to Encore. |
Yinlin | When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits. When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second. Yinlin can hold up to 100 Judgement Points. When Normal Attack Zapstring Dance hits a target, it restores "Judgment Points". When Resonance Skill Magnetic Roar hits a target, it restores "Judgment Points". When Resonance Skill Electromagnetic Blast hits a target, it restores "Judgment Points". When Resonance Skill Lightning Execution hits a target, it restores "Judgment Points". When the Resonance Liberation Thundering Wrath hits a target, it restores "Judgment Points". |
Sanhua | |
Baizhi | A Remnant Creature that answers to Baizhi’s mind and desires while sharing all her attributes. You’tan goes back to Baizhi when Baizhi dodges. Baizhi consumes all "Concentrations" when casting Heavy Attack or Resonance Skill Emergency Plan to continuously restore HP for Characters nearby. Each 1 "Concentration" consumed restores HP for 1 time every 2s. When Baizhi consumes "Concentration" to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy; When Baizhi consumes "Concentration" to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy. Baizhi can hold up to 4 "Concentrations". Baizhi obtains 1 "Concentration" for every Basic Attack on hit. |
Yangyang | When Yangyang has 3 Melodies, she can cast Stormy Strike after Heavy Attack, dealing Aero DMG. When Yangyang has 3 Melodies, casting Basic Attacks in mid-air will cause her to consume all Melodies, perform consecutive strikes, and dive from mid-air dealing Aero DMG. As Yangyang lands, she sheathes her sword with an attack, dealing Aero DMG. This attack is considered as Basic Attack. Yangyang can hold up to 3 Melodies Yangyang obtains 1 Melody with every Basic Attack 4 on hit. Yangyang obtains 1 Melody for every Zephyr Song on hit. Yangyang obtains 1 Melody for every Resonance Skill Zephyr Domain on hit. Yangyang obtains 1 Melody upon casting Intro Skill Cerulean Song. |
Changli | When releasing Heavy Attack, if Changli carries 4 stacks of Enflamement, she consumes all stacks of Enflamement to cast Flaming Sacrifice, dealing Fusion DMG, considered as Resonance Skill DMG. While casting Flaming Sacrifice, Changli takes 40% less DMG. Changli can hold up to 4 stacks of Enflamement. Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Conquest on hit. Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Charge on hit. Changli obtains 4 stacks of Enflamement for every Resonance Liberation Radiance of Fealty. |
Xiangli Yao | When Capacity reaches 100, Resonance Skill Deduction is replaced with Resonance Skill Decipher. Consume 100 Capacity to cast Resonance Skill Decipher, dealing Electro DMG, considered as Resonance Liberation DMG. When in Intuition triggered by Resonance Liberation and Performance Capacity reaches 5, Resonance Skill Divergence is replaced with Resonance Skill Law of Reigns. Consume 5 Performance Capacity to cast Resonance Skill Law of Reigns, dealing Electro DMG, considered as Resonance Liberation DMG. Shortly after casting Resonance Skill Decipher or Resonance Skill Divergence, use Basic Attack to perform Mid-air Attack Revamp at the cost of STA, dealing Electro DMG, considered as Resonance Liberation DMG. Xiangli Yao can hold up to 100 Capacity. Every Normal Attack Probe on hit grants Capacity. Every Resonance Skill Deduction on hit grants Capacity. Xiangli Yao can hold up to 5 Performance Capacity. When in Intuition triggered by Resonance Liberation: Obtain 1 Performance Capacity when Stage 1 of Basic Attack Pivot - Impale hits a target. Obtain 2 Performance Capacity when Stage 2 or 3 of Basic Attack Pivot - Impale hits a target. Obtain 2 Performance Capacity for every Resonance Skill Divergence on hit. Obtain 3 Performance Capacity for every Mid-air Attack Revamp on hit. Obtain 2 Performance Capacity for every Dodge Counter Unfathomed on hit. |
Mortefi | When Mortefi's "Annoyance" reaches 100, his Resonance Skill is replaced with Fury Fudge. When casting Fury Fudge, Mortefi consumes all "Annoyance" to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill damage. Mortefi can hold up to 100 Annoyance. When Normal Attack Impromptu Show hits the target, "Annoyance" is restored. When Intro Skill Dissonance hits the target, "Annoyance" is restored. When Resonance Skill Passionate Variation hits the target, "Annoyance" is restored. Within 5s after casting Passionate Variation, Basic Attack Impromptu that hits the target additionally restores "Annoyance". |
Chixia | Hold Resonance Skill Whizzing Fight Spirit to enter DAKA DAKA!. In this state: Chixia continuously consumes "Thermobaric Bullets" to attack the target, dealing Fusion DMG, considered as Resonance Skill damage; Tap Basic Attack to cast Basic Attack 4, dealing Fusion DMG, considered as Basic Attack damage. Then she terminates "DAKA DAKA!"; - If 30 "Thermobaric Bullets" have been fired when Basic Attack is activated, Chixia will cast Resonance Skill Boom Boom and terminate "DAKA DAKA!" Chixia terminates "DAKA DAKA!" when all "Thermobaric Bullets" are consumed. Chixia deals Fusion DMG, considered as Resonance Skill damage. Chixia can hold up to 60 "Thermobaric Bullets". Inherent Skill Scorching Magazine increases Max "Thermobaric Bullets" by 10. Chixia obtains "Thermobaric Bullets" for every Normal Attack POW POW on hit. Chixia obtains "Thermobaric Bullets" upon casting Intro Skill Grand Entrance and Resonance Skill Whizzing Fight Spirit. |
Calcharo | When Calcharo has 3 "Cruelty", his Heavy Attack is replaced with Heavy Attack "Mercy". When casting Heavy Attack "Mercy", Calcharo consumes 3 "Cruelty" to deal Electro DMG, considered as Heavy Attack damage, and recovers Resonance Energy and Concerto Energy. Calcharo can hold up to 3 "Cruelty". Under Resonance Liberation Deathblade Gear state, "Cruelty" cannot be acquired. When Resonance Skill Extermination Order hits the target, gain 1 "Cruelty". When Calcharo has 5 "Killing Intent", his Basic Attack is replaced with Heavy Attack "Death Messenger". When casting Heavy Attack "Death Messenger", Calcharo consumes 5 "Killing Intent" to deal Electro DMG, considered as Resonance Liberation damage, and recovers Resonance Energy and Concerto Energy. Under Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge is replaced with "Killing Intent", stacking up to 5. When Basic Attack Hounds Roar hits the target, Calcharo gains 1 "Killing Intent". |
Zhezhi | Zhezhi may summon Phantasmic Imprints at the cost of Afflatus when casting Resonance Skill Manifestation or Heavy Attack Conjuration. Up to 1 of each of Phantasmic Imprint - Left, Phantasmic Imprint - Middle, and Phantasmic Imprint - Right can exist at the same time, each lasting for 15s. The 5 moves below consume STA to perform Conjuration to attack the target, dealing Glacio DMG. -Hold the Normal Attack button shortly after Basic Attack Stage 3. -Press the Normal Attack button shortly after casting Resonance Skill Manifestation. -Hold the Normal Attack button shortly after casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith. -Hold the Normal Attack button while in mid-air. -Hold the Normal Attack button after a successful Dodge. If Zhezhi has at least 30 Afflatus when performing any of these, consume 30 Afflatus to summon a Phantasmic Imprint - Middle. When a Phatasmic Imprint is nearby, the Resonance Skill is replaced with Stroke of Genius, which can be cast while in mid-air. When it is cast, Zhezhi will: -Move to the location of the Phatasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing Glacio DMG, considered as Basic Attack DMG. Refresh the mid-air Dodge attempts if the target Phatasmic Imprint is in mid-air. -Gain 1 stack of Painter's Delight, lasting for 8s and stacking up to 2 times. When a Phantasmic Imprint is nearby and there are 2 stacks of Painter's Delight, Stroke of Genius is replaced with Creation's Zenith, which can be cast while in mid-air. When it is cast, Zhezhi will: -Lose all stacks of Painter's Delight -Move to the location of the Phantasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing greater Glacio DMG, considered as Basic Attack DMG, additionally increasing the Basic Attack DMG Bonus by 18% for 27s. Refresh the mid-air Dodge attempts if the target Phatasmic Imprint is in mid-air. Zhezhi can hold up to 90 Afflatus. Normal Attacks grant Afflatus on hit. Casting Intro Skill grants Afflatus. |
Jinhsi | While in Incarnation: - Alternative Basic Attack "Incarnation - Basic Attack" becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air. - Alternative Resonance Skill "Crescent Divinity" becomes available. Deal Spectro DMG. Can be cast in mid-air. - Alternative Heavy Attack "Incarnation - Heavy Attack" becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Alternative Dodge "Incarnation - Dodge" is available while in mid-air. Can be cast multiple times at the cost of Stamina. - Alternative Dodge Counter "Incarnation - Dodge Counter" becomes available. Deal Spectro DMG. Can be cast in mid-air. After Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow. While Ordination Glow lasts: - Basic Attack is replaced with Heavy Attack "Incarnation - Heavy Attack". Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Resonance Skill is replaced with Resonance Skill "Illuminous Epiphany". Send out Solar Flare that detonates as Stella Glamor, dealing Spectro DMG after a short delay. Consume up to 50 Incandescene, with each point of Incandescene granting bonus DMG Multiplier percentage to Stella Glamor. Can be cast in mid-air. - After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once every 25s. While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full. Jinhsi can hold up to 50 Incandescene. When Jinhsi is in the party, all nearby Resonators in the party gains Eras in Unity. Eras in Unity provides 2 independent effects: Jinhsi gains 1 Incandescene anytime Resonators in the party inflict Attribute DMG. This effect may be triggered by damage of the same Attribute for up to 1 time every 3s. Additionally, Jinhsi gains 2 Incandescene when Resonators in the party damage the enemy with Coordinated Attacks. This effect may be triggered by Coordinated Attacks of the same Attribute for up to 1 time every 3s. |
Aalto | When Aalto passes through "Mist" or "Gate of Quandary", he enters "Mistcloak Dash". Movement speed increased. During this period , "Mist Drops" are continuously consumed, and for each 1 "Mist Drop" consumed, 1 Resonance Skill Mist Missile is generated. Aalto can hold up to 6 Mist Drops. When Basic Attack or Mid-air Attack passes through "Mist" and hits the target, 1 "Mist Drop" is recovered. |
Taoqi | When carrying "Resolving Caliber", use after or to cast , performing up to 3 consecutive attacks, dealing Havoc DMG, considered as Basic Attack damage. consume 1 "Resolving Caliber" upon hitting an enemy to grant a shield. After casting the Intro Skill , using can directly cast . Taoqi can hold up to 3 Resolving Caliber. will consume all of Taoqi's to obtain that many "Resolving Caliber". While exists, when the on-field character is attacked, 1 will be consumed, and "Resolving Caliber" is recovered. After ends, all remaining will be consumed to grant that many "Resolving Caliber". |
Jianxin | When ‘Chi’ reaches max stacks, hold to cast and start . Jianxin’s anti-interruption is increased, and the damage taken is reduced by 50%: Jianxin continuously consumes ‘Chi’ and casts to attack targets nearby, dealing Aero DMG. As accumulates, Jianxin reaches different Zhoutian and gain effects accordingly. Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 2 shield and cast to attack the target, dealing Aero DMG. When is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 3 shield and cast to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 3 shield and cast to attack the target, dealing Aero DMG. When you release button, interrupt and lose all ‘Chi’; When all ‘Chi’ is consumed, end . When ends, regain a shield according to the Zhoutian Progress you reached; As the shield provided by , restore HP for the on-field character once every 6s. Jianxin can hold up to 120 Chi. Chi is obtained when a Normal Attack hits the target. Chi is obtained when the Resonance Skill is cast. Chi is obtained when the Resonance Skill or Resonance Skill hits the target. Chi is obtained when the Intro Skill hits the target. |
Jiyan | When casting Resonance Skill Windqueller, if Jiyan has 30 or more "Resolve", he consumes 30 "Resolve" to increase the damage of this Resonance Skill Windqueller by 20%. When Jiyan is in Qingloong Mode, DMG of Resonance Skill Windqueller is increased by 20% and no longer consumes "Resolve". When casting Resonance Liberation Emerald Storm: Prelude, if Jiyan has 30 "Resolve" or more, he will consume 30 "Resolve" to cast Emerald Storm: Finale, dealing Aero DMG, considered as Heavy Attack damage. Emerald Storm: Finale can be cast in mid-air at low altitude. Jiyan can hold up to 60 Resolve. Jiyan gains "Resolve" when his Normal Attack Lone Lance hits the target. Jiyan gains "Resolve" when the Intro Skill Tactical Strike hits the target. If Jiyan does not hit a target within 15s, his "Resolve" will gradually decrease. |
Danjin | After accumulating 60 ‘Ruby Blossom’, long press Basic Attack to consume all ‘Ruby Blossom’ to cast Chaoscleave, dealing Havoc DMG considered as Heavy Attack damage, and restore HP for Danjin. If current ‘Ruby Blossom’ reaches over 120, this skill consumes 120 ‘Ruby Blossom’ to increase the damage multiplier of Chaoscleave and Scatterbloom performed this time. Use Basic Attack after Heavy Attack Chaoscleave to cast Shatter to attack the target, dealing Havoc DMG, considered as Heavy Attack damage. Danjin obtains ‘Ruby Blossom’ when using Resonance Skill Crimson Fragment. |
Verina | When casting , if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; deals Spectro DMG, considered as Heavy Attack damage. When casting , if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; deals Spectro DMG, considered as Basic Attack damage. Verina can cast by using after casting . Verina can hold up to 4 "Photosynthesis Energy". Verina obtains 1 stack of " " for every Basic Attack 5 on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Resonance Skill on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Intro Skill on hit. |
Rover-Havoc | When "Umbra" is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack damage. |
Yuanwu | |
Rover-Spectro | If "Diminutive Sound" exceeds 50 when Resonance Skill is used, Rover consumes 50 "Diminutive Sound" to cast Resonating Spin, dealing Spectro DMG, considered as Resonance Skill damage. After Resonance Skill Resonating Spin ends, Rover performs Resonating Echoes upon pressing the Basic Attack button. Launch attacks forward, dealing Spectro DMG considered as Resonance Skill DMG. Rover can hold up to 100 "Diminutive Sounds". Rover obtains "Diminutive Sound" for every Normal Attack Vibration Manifestation on hit. Rover obtains "Diminutive Sound" for every Heavy Attack aftertune on hit. Rover obtains "Diminutive Sound" upon casting Intro Skill Waveshock. |
Change History[]
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