Healing refers to the regeneration of HP. This can be done via Food, Character Talents, or special Domain effects. Some Healing abilities apply team-wide, others only to the individual.
Two attributes, Healing Bonus and Incoming Healing Bonus, will affect the amount of HP healed as follows:
Food[]
3 Dishes match the category selection:
Icon | Name | Rarity | Type | Effect |
---|---|---|---|---|
Pizza Tropicale | DEF & Healing | Increases Healing Bonus of all Resonators in the team by 25% for 30m. Only effective on your own Resonators in Co-op Mode. | ||
Baton Bread | DEF & Healing | Increases Healing Bonus and Max HP of all Resonators in the team by 5% and 10% respectively for 15m. Only effective on your own Resonators in Co-op Mode. | ||
Nectarwine | DEF & Healing | Increases Healing Bonus of all Resonators in the team by 15% for 15m. Only effective on your own Resonators in Co-op Mode. |
Weapons[]
The following Weapons are able to heal. 10 Weapons match the category selection:
Icon | Name | Rarity | Type | 2nd Stat | Acquisition Method |
---|---|---|---|---|---|
Broadblade#41 | Broadblade | Energy Regen | Crafting | ||
Gauntlets#21D | Gauntlets | Energy Regen | Crafting | ||
Pistols#26 | Pistols | ATK | Crafting | ||
Rectifier#25 | Rectifier | Energy Regen | Crafting | ||
Sword#18 | Sword | ATK | Crafting | ||
Originite: Type I | Broadblade | DEF | Convene | ||
Originite: Type II | Sword | ATK | Convene | ||
Originite: Type III | Pistols | ATK | Convene | ||
Originite: Type IV | Gauntlets | Crit. DMG | Convene | ||
Originite: Type V | Rectifier | HP | Convene |
Characters[]
Healing Talents[]
There are 9 Skills that match the category selection:
Skill | Description | Type |
---|---|---|
Verina | Verina nourishes nearby foliage at rapid speed, dealing Spectro DMG while restoring HP to all Characters on teams nearby. A Photosynthesis Mark is applied to the target on hit. Whenever a Character on a team nearby performs an attack on targets with a Photosynthesis Mark, Verina performs a Coordinated Attack, dealing Spectro DMG while restoring HP to the active Character dealing damage on a team nearby, triggered once per second. | Resonance Liberation |
Verina | Heal the incoming Resonator by 19% of Verina's ATK per second for 6s. All Resonators on nearby teams have their DMG Amplified by 15% for 30s. | Outro Skill |
Baizhi | A Remnant Creature that answers to Baizhi’s mind and desires while sharing all her attributes. You’tan goes back to Baizhi when Baizhi dodges. Baizhi consumes all "Concentrations" when casting Heavy Attack or Resonance Skill Emergency Plan to continuously restore HP for Characters nearby. Each 1 "Concentration" consumed restores HP for 1 time every 2s. When Baizhi consumes "Concentration" to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy; When Baizhi consumes "Concentration" to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy. Baizhi can hold up to 4 "Concentrations". Baizhi obtains 1 "Concentration" for every Basic Attack on hit. | Forte Circuit |
Baizhi | Baizhi calls You'tan to attack the target, dealing Glacio DMG while restoring HP for the entire team. | Resonance Skill |
Taoqi | Taoqi deals Havoc DMG to surrounding targets, generating 3 and restoring HP to Taoqi. If attacked when casting , will be automatically cast. When the active character is attacked, 1 is consumed to reduce the damage taken. | Resonance Skill |
Baizhi | Baizhi summons You'tan to restore HP for the entire team, generating 4 stacks of Remnant Entities. Remnant Entities follow the active team members and automatically consume 1 stacks of Remnant Entities to attack the targets every 2.5s, dealing Glacio DMG on hit while restoring HP to all team members nearby. | Resonance Liberation |
Jianxin | When ‘Chi’ reaches max stacks, hold to cast and start . Jianxin’s anti-interruption is increased, and the damage taken is reduced by 50%: Jianxin continuously consumes ‘Chi’ and casts to attack targets nearby, dealing Aero DMG. As accumulates, Jianxin reaches different Zhoutian and gain effects accordingly. Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 2 shield and cast to attack the target, dealing Aero DMG. When is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 3 shield and cast to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 3 shield and cast to attack the target, dealing Aero DMG. When you release button, interrupt and lose all ‘Chi’; When all ‘Chi’ is consumed, end . When ends, regain a shield according to the Zhoutian Progress you reached; As the shield provided by , restore HP for the on-field character once every 6s. Jianxin can hold up to 120 Chi. Chi is obtained when a Normal Attack hits the target. Chi is obtained when the Resonance Skill is cast. Chi is obtained when the Resonance Skill or Resonance Skill hits the target. Chi is obtained when the Intro Skill hits the target. | Forte Circuit |
Baizhi | Heal the incoming Resonator by 1.54% of Baizhi's max HP every 3s for 30s. The healed Resonator has their DMG Amplified by 15% for 6s. | Outro Skill |
Baizhi | For every Heavy Attack on hit, Baizhi restores HP to the nearby team member with the least HP equal to 0.25% of Baizhi's max HP. | Inherent Skill |
Nodes[]
There are 4 Nodes that match the category selection:
Node | Description | Level |
---|---|---|
Rover-Spectro | When casting Resonance Liberation Echoing Resonance[1], Rover continuously restores HP for all team members: HP equal to 20% of Rover's ATK will be restored every second for 5s. | 4 |
Rover-Havoc | In the Dark Surge state, Basic Attack V restores HP equal to 10% of total HP lost on hit. | 3 |
Verina | Outro Skill Blossom grants the next character a continuous Healing effect, recovering HP equal to 20% of Verina's ATK every 5s for 30s. | 1 |
Taoqi | When Taoqi successfully triggers Heavy Attack | , she restores and increases her by for . This can be triggered once every .4 |
Healing Improvement Skills[]
These are talents that buff healing.
There are no Skills that match the category selection.
Healing Improvement Nodes[]
These are Sequence Nodes that buff healing abilities for character talents. There are 2 Nodes that match the category selection:
Node | Description | Level |
---|---|---|
Baizhi | Resonance Skill Emergency Plan increases Baizhi's Glacio DMG Bonus by 15% and her Healing by 15% if she has 4 "Concentration". These effects last for 12s. | 2 |
Baizhi | Upon casting Resonance Liberation Momentary Union, Resonance Liberation Remnant Entities gains the following enhancements: -Remnant Entities can be performed 2 more time(s); -Healing multiplier of Remnant Entities is increased by 20%; -Remnant Entities deals additional Glacio DMG equal to 1.20% of Baizhi's Max HP. | 4 |
Healing Overflow Skills[]
These are talents that trigger when healing overflows.
There are no Skills that match the category selection.
Healing Overflow Nodes[]
These are constellations that trigger when healing overflows. There are 0 Nodes that match the category selection:
Node | Description | Level |
---|
Character Healing Comparison[]
Character | Ability | Target | On-Field Only |
---|---|---|---|
— | Resonance Nexus | AoE | ✘ |
Baizhi | Party | ✔ | |
Party | ✘ | ||
Party | ✔ | ||
Single | ✔ | ||
Rover-Spectro | Party | ✔ |
Enemies[]
Various Enemies can also heal themselves and/or their allies, including:
Template:Enemies by Category List
Change History[]
[]
|
- ↑ The name of Rover Spectro's Resonance Liberation is actually Echoing Orchestra. This description has been written here as it is in-game, including the wrong name of the Resonance Liberation.