Healing refers to the regeneration of HP. This can be done via Food, Character Talents, or special Domain effects. Some Healing abilities apply team-wide, others only to the individual.
Two attributes, Healing Bonus and Incoming Healing Bonus, will affect the amount of HP healed as follows:
Food[]
3 Dishes match the category selection:
| Icon | Name | Rarity | Type | Effect |
|---|---|---|---|---|
| Pizza Tropicale | Increases Healing Bonus of all Resonators in the team by 25% for 30m. Only effective on your own Resonators in Co-op Mode. | |||
| Baton Bread | Increases Healing Bonus and Max HP of all Resonators in the team by 5% and 10% respectively for 15m. Only effective on your own Resonators in Co-op Mode. | |||
| Nectarwine | Increases Healing Bonus of all Resonators in the team by 15% for 15m. Only effective on your own Resonators in Co-op Mode. |
Weapons[]
The following Weapons are able to heal. 10 Weapons match the category selection:
| Icon | Name | Rarity | Type | 2nd Stat | Acquisition Method |
|---|---|---|---|---|---|
|
Broadblade#41 | Broadblade | Energy Regen | Crafting | |
|
Gauntlets#21D | Gauntlets | Energy Regen | Crafting | |
|
Pistols#26 | Pistols | ATK | Crafting | |
|
Rectifier#25 | Rectifier | Energy Regen | Crafting | |
|
Sword#18 | Sword | ATK | Crafting | |
|
Originite: Type I | Broadblade | DEF | Convene | |
|
Originite: Type II | Sword | ATK | Convene | |
|
Originite: Type III | Pistols | ATK | Convene | |
|
Originite: Type IV | Gauntlets | Crit. DMG | Convene | |
|
Originite: Type V | Rectifier | HP | Convene |
Characters[]
Healing Talents[]
There are 26 Skills that match the category selection:
| Skill | Description | Type |
|---|---|---|
| Verina nourishes nearby foliage at rapid speed, dealing Spectro DMG while restoring HP to all Characters on teams nearby. A Photosynthesis Mark is applied to the target on hit. Whenever a Character on a team nearby performs an attack on targets with a Photosynthesis Mark, Verina performs a Coordinated Attack, dealing Spectro DMG while restoring HP to the active Character dealing damage on a team nearby, triggered once per second. | Resonance Liberation | |
- Basic Attack becomes Basic Attack Phantom Sting. Perform up to 3 consecutive attacks, dealing Havoc DMG. Can be cast in mid-air. When cast mid-air, Basic Attack Phantom Sting consumes STA, and the combo does not reset when Cantarella is airborne. - Hitting the target with Basic Attack Phantom Sting consumes 1 points of Trance to obtain 1 points of Shiver and heal all nearby Resonators in the team. - The third stage of Basic Attack Phantom Sting triggers 3 Coordinated Attacks, dealing Havoc DMG. - Mid-air Attack becomes Abysmal Vortex. Press Jump to perform a Plunging Attack at the cost of STA, dealing Havoc DMG. - Dodge Counter becomes Dodge Counter Shadowy Sweep. Attack the target, dealing Havoc DMG. Press Normal Attack right after casting the skill to cast Basic Attack Phantom Sting Stage 2. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, consume 1 points of Trance to obtain 1 points of Shiver and heal all nearby Resonators in the team. - Mirage lasts for 8s. - Mirage ends when Trance is depleted. If Cantarella has 3 points of Shiver when in Mirage, Resonance Skill becomes Perception Drain. Consume all Shiver to attack the target, dealing Havoc DMG, considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team. Casting this skill is also considered as casting Echo Skill. Can be cast in mid-air. After casting Intro Skill, Cantarella enters Abyssal Rebirth, which lasts for 25s and can be activated once every 25s. In the duration, for up to 6 times, when Resonators in the team cast Echo Skill, Cantarella recovers 6 points of Concerto Energy. Echoes with the same name can only trigger this effect once. When in water, Cantarella's swimming speed increases and STA cost decreases. - Cantarella can hold up to 5 points of Trance. - Casting Intro Skill recovers 1 points of Trance. - Hitting a target with Basic Attack Stage 3 recovers 1 points of Trance. - Casting Resonance Skill Graceful Step recovers 1 points of Trance. - Casting Resonance Liberation Flowing Suffocation recovers 3 points of Trance. - When in the water, recover 1 points of Trance every 5s. - Cantarella can hold up to 3 points of Shiver. - Hitting the target with Basic Attack Phantom Sting recovers 1 points of Shiver. - When Mid-air Attack Abysmal Vortex or Dodge Counter Shadowy Sweep hits a target, restore 1 points of Shiver. | Forte Circuit | |
| Heal the incoming Resonator by 19% of Verina's ATK per second for 6s. All Resonators on nearby teams have their DMG Amplified by 15% for 30s. | Outro Skill | |
| Casting Resonance Skill - Expectation Error or Resonance Skill - Distributed Array grants Proof of Boundedness to all Resonators in the team: - Proof of Boundedness lasts for 60s and can be gained once every 5 min. - When the active Resonator takes DMG greater than 30% of their Max HP, they instead take DMG equal to 30% of their Max HP. This effect can trigger up to 3 times. Proof of Boundedness is removed after triggering it 3 times. - When the active Resonator takes a fatal blow, they are not downed by this instance of damage. This effect can trigger up to 1 times. Proof of Boundedness is removed after triggering it 1 times. - When Proof of Boundedness is removed, the active Resonator restores HP equal to 150% of Mornye's DEF. | Inherent Skill | |
| Attack the targets within the effective range, dealing Fusion DMG. For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains an additional 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%). When casting this skill, if a Syntony Field is present, remove it and generate a High Syntony Field. Can be performed in mid-air. - High Syntony Field lasts for 25s. - Increases the DEF of all nearby Resonators in the team within the High Syntony Field by 20%. - Inherits the Syntony Field's boost to resistance to interruption and Off-Tune Buildup Rate. - Inherits the Syntony Field's healing effect and increases the Healing Multiplier by 40%. | Resonance Liberation | |
A Remnant Creature that answers to Baizhi’s mind and desires while sharing all her attributes. You’tan goes back to Baizhi when Baizhi dodges. Baizhi consumes all "Concentrations" when casting Heavy Attack or Resonance Skill Emergency Plan to continuously restore HP for Characters nearby. Each 1 "Concentration" consumed restores HP for 1 time every 2s. When Baizhi consumes "Concentration" to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy; When Baizhi consumes "Concentration" to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy. Baizhi can hold up to 4 "Concentrations". Baizhi obtains 1 "Concentration" for every Basic Attack on hit. | Forte Circuit | |
Perform up to 2 consecutive attacks, dealing Aero DMG (considered Resonance Skill DMG) and healing all nearby Resonators in the team. Cast through the following 3 ways: - Press Normal Attack right after casting Resonance Skill Awakening Gale. - Press Normal Attack right after casting Intro Skill. - Press Normal Attack right after casting Heavy Attack Razor Wind. When casting Mid-air Attack Cloudburst Dance, hold Normal Attack to perform Mid-air Attack. At max Windstrings, Resonance Skill Awakening Gale becomes Resonance Skill Unbound Flow: Perform up to 2 consecutive attacks. Each attack consumes 60 Windstrings, dealing Aero DMG, considered Resonance Skill DMG. Switching to another Resonator after Stage 1 automatically triggers Stage 2 of this skill. Rover can hold up to 120 Windstrings. Each stage of Mid-air Attack Cloudburst Dance restores 25 Windstrings on hit. Casting Intro Skill restores 20 Windstrings. Hitting a target with Basic Attack Stage 3 or 4 or Dodge Counter restores 10 Windstrings. | Forte Circuit | |
Iuno can activate Lunar Cycle by casting Resonance Skill - Closing Refrain or Resonance Liberation. Lunar Cycle has two states: Half Moon and New Moon. By default, Iuno enters the Half Moon state when activating Lunar Cycle and can switch between the two states by casting Heavy Attack - Flux. When in Lunar Cycle: - Iuno's Jump is replaced with Heavy Attack - Flux. STA won't recover when Iuno is in mid-air. - Iuno's movement becomes Meandering, which consumes STA continuously in mid-air to move in a unique manner. - Performing environmental interactions, using Utilities, or holding Jump will end Lunar Cycle. Iuno attacks using the Moonring, restoring help on hit. She can use Heavy Attack - Flux: Moonbow to deal Aero DMG (considered as Resonance Liberation DMG) and switch to Lunar Cycle - New Moon. Heavy Attack - Flux: Moonbow can be cast in mid-air. Iuno attacks using the Moonbow. While in this state, casting Moonbow - Basic Attack, Resonance Skill - Arc Beyond the Edge, or Moonbow - Dodge Counter consumes Sentience to increase the skill's DMG Multiplier, restore additional Concerto Energy, and heal nearby Resonators in the team. Iuno can use Heavy Attack - Flux: Moonring to deal Aero DMG (considered as Resonance Liberation DMG) and switch to Lunar Cycle - Half Moon. Heavy Attack - Flux: Moonring can be cast in mid-air. When Iuno's Concerto Energy is full, her Heavy Attack is replaced with Absolute Fullness. Casting Absolute Fullness ends Lunar Cycle, provides healing for nearby Resonators in the team, deals Aero DMG to nearby targets (considered as Resonance Liberation DMG), and conjures a Full Moon domain at her location. This effect can be triggered once every 25s. Can be cast in mid-air. Resonators inside the domain periodically restore HP and STA. Gaining a Shield inside the domain grants 1 stack of Blessing of the Wan Light. This effect can be triggered once every 0.5s. The receiving Resonator gains 4% all DMG Amplification for 10s, stacking up to 10 times. Gaining new stacks resets the duration. This effect ends early if the receiving Resonator is switched off the field. Iuno can hold up to 100 points of Sentience. Casting Intro Skill restores 40 points of Sentience. Casting Resonance Liberation restores 60 points of Sentience. Casting Closing Refrain or Unfinished Refrain restores 25 points of Sentience. When Iuno is in Lunar Cycle, Moonring - Basic Attack, Moonring - Dodge Counter, and Mid-air Attack restore Sentience on hit. | Forte Circuit | |
| Baizhi calls You'tan to attack the target, dealing Glacio DMG while immediately healing all characters on nearby teams. | Resonance Skill | |
| Heal the active Resonator in the team by 18% of Buling's ATK per second for 16s. All nearby Resonators in the team have their DMG Amplified by 15% for 30s. | Outro Skill | |
| Taoqi deals Havoc DMG to surrounding targets, generating 3 Rocksteady Shield and healing herself. If attacked when casting Fortified Defense, Strategic Parry will be automatically cast. When the active character on the team is attacked, 1 Rocksteady Shield is consumed to reduce the damage taken. | Resonance Skill | |
Perform up to 4 consecutive attacks, dealing Electro DMG. Hold Normal Attack to consume the highlighted Trigram - Mountain and Trigram - Thunder from left to right and cast Heavy Attack - Mountain Over Thunder, dealing Electro DMG. Hold Normal Attack to consume the highlighted Trigram - Thunder and Trigram - Mountain from left to right and cast Heavy Attack - Thunder Over Mountain, dealing a small amount of Electro DMG and additionally reducing the target's Vibration Strength. Hold Normal Attack to consume the highlighted 2 Trigrams - Mountain from left to right and cast Heavy Attack - Twin Mountains, healing all nearby Resonators in the team. Hold Normal Attack to consume the highlighted 2 Trigrams - Thunder from left to right and cast Heavy Attack - Twin Thunders, healing all nearby Resonators in the team once per second for 8s. When holding Normal Attack with fewer than 2 Trigrams, Buling fails the divination, becoming temporarily immobilized and losing all Trigrams and 20% of her current HP. This effect will not consume HP if Buling's current HP is below 1%. Consume STA to perform Mid-air Attack, dealing Electro DMG. Press Normal Attack right after a successful Dodge to perform Basic Attack Stage 3, dealing Electro DMG. - After performing Dodge Counter, press Normal Attack to perform Basic Attack Stage 4. Buling can hold up to 4 Trigrams. When Trigrams reach the max number, gaining new Trigrams moves all Trigrams 1 slot to the left, and the original leftmost Trigram will be removed. - Trigram - Mountain is obtained when Basic Attack Stage 2 deals damage. - Trigram - Thunder is obtained when Basic Attack Stage 4 or Mid-air Attack deals damage. - Trigram - Thunder is obtained when casting Resonance Skill - In Shadow Thunder Stirs. | Basic Attack | |
While in her default Baseline Mode, Mornye gains Rest Mass Energy. When Rest Mass Energy reaches 100 points, Heavy Attack is replaced with Heavy Attack - Geopotential Shift. Cast Heavy Attack - Geopotential Shift to deal Fusion DMG, considered Heavy Attack DMG. Afterward, Mornye jumps into mid-air, consumes all Rest Mass Energy and enters Wide Field Observation Mode. Wide Field Observation Mode lasts for 30s. - Upon entering Wide Field Observation Mode, Mornye generates a Syntony Field. - While in Wide Field Observation Mode, Mornye gains Relative Momentum. - If Relative Momentum is below 100 when holding Normal Attack, perform Basic Attack - Wide Field Observation Mode Stage 1 to 3 in sequence. If Relative Momentum reaches 100 during this time, cast Heavy Attack - Inversion instead. - While moving, Mornye continuously consumes STA. STA cannot be recovered while in Wide Field Observation Mode. - When Dodging with directional input, Mornye starts to fly at speed, which lasts for up to 10s or until STA is depleted or until the Wide Field Observation Mode ends. - When Mornye is hit or launched into mid-air, press Dodge to immediately recover from the attack, which is considered a successful Dodge. This effect can be triggered up to 3 times, which resets when Wide Field Observation Mode ends. - Press Jump and Mornye will slowly descend. Before she lands, Basic Attack - Wide Field Observation Mode, Resonance Skill - Distributed Array, and Heavy Attack - Inversion are unavailable. If Jump is pressed when Mornye runs out of STA, she will exit the Wide Field Observation Mode. She will leave the Wide Field Observation Mode also when she Dodges, Jumps, or performs Mid-air Attacks. Additionally, performing environmental interactions, using Utilities, or switching to another Resonator ends Wide Field Observation Mode. The state also ends when Mornye is no longer airborne. - Syntony Field lasts for 25s. - When the Syntony Field is generated, deal Fusion DMG, considered Resonance Liberation DMG. - Continuously restores HP for nearby active Resonators in the team within the Syntony Field, triggered once every 3s. - Increases the Off-Tune Buildup Rate of all nearby Resonators in the team within the Syntony Field by 50%. - Enhances the resistance to interruption of nearby active Resonators in the team within the Syntony Field. - When Relative Momentum reaches 100 points, Heavy Attack is replaced with Heavy Attack - Inversion. - Consume all Relative Momentum to cast Heavy Attack - Inversion, dealing Fusion DMG, considered Heavy Attack DMG. - Heavy Attack - Inversion inflicts Observation Marker upon the target on hit for 30s. When a Resonator in the team deals Tune Break DMG to a target inflicted with Observation Marker, Mornye inflicts an Interfered Marker on the target for 8s. Targets affected by Tune Rupture - Interfered or Tune Strain - Interfered take increased DMG from all nearby Resonators in the team. For every 1% of Mornye's Energy Regen exceeding 100%, their DMG is increased by 0.25%, up to 40%.. When a Resonator in the team defeats a target inflicted with Observation Marker or Interfered Marker, Mornye gains Visual Field for 3s. While in this state, Mornye inflicts Observation Marker on the target hit whenever any Resonator in the team deals damage. Mornye deals one instance of Fusion DMG to targets in the Tune Rupture - Interfered state within range, considered Tune Rupture DMG. Mornye can hold up to 100 points of Rest Mass Energy. While in Baseline Mode, she gains Rest Mass Energy when performing Basic Attack, Heavy Attack, Dodge Counter, or when Resonance Skill - Optimal Solution hits a target. Mornye can hold up to 100 points of Relative Momentum. While in Wide Field Observation Mode, she gains Relative Momentum when Basic Attack - Wide Field Observation Mode, Dodge Counter - Wide Field Observation Mode or Resonance Skill - Distributed Array hits the target. Mornye cannot gain Relative Momentum during Heavy Attack - Inversion. | Forte Circuit | |
| Baizhi summons You'tan to restore HP for the entire team, generating 4 stacks of Remnant Entities}. Remnant Entities follow the active team members and automatically consume 1 stacks of Remnant Entities to attack the targets every 2.5s, dealing Glacio DMG on hit while restoring HP to all team members nearby. |utility1 = Healing |utility2 = Coordinated Attack |CD = 25s |energyCost = 175 |scale_att1 = HP | Resonance Liberation | |
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1,560.
| Forte Circuit | |
| Unleash the power of the Eye of Tempest, dealing Aero DMG and healing all nearby Resonators in the team. Can be cast in mid-air close to the ground. | Resonance Liberation | |
| Baizhi calls You'tan to perform 1 plunging attack, dealing Glacio DMG while restoring HP to all team members nearby. | Intro Skill | |
When ‘Chi’ reaches max stacks, hold to cast and start . Jianxin’s anti-interruption is increased, and the damage taken is reduced by 50%: Jianxin continuously consumes ‘Chi’ and casts to attack targets nearby, dealing Aero DMG. As accumulates, Jianxin reaches different Zhoutian and gain effects accordingly. Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 2 shield and cast to attack the target, dealing Aero DMG. When is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 3 shield and cast to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 3 shield and cast to attack the target, dealing Aero DMG. When you release button, interrupt and lose all ‘Chi’; When all ‘Chi’ is consumed, end . When ends, regain a shield according to the Zhoutian Progress you reached; As the shield provided by , restore HP for the on-field character once every 6s. Jianxin can hold up to 120 Chi. Chi is obtained when a Normal Attack hits the target. Chi is obtained when the Resonance Skill is cast. Chi is obtained when the Resonance Skill or Resonance Skill hits the target. Chi is obtained when the Intro Skill hits the target. | Forte Circuit | |
Perform up to 2 consecutive attacks, dealing Havoc DMG. Press Normal Attack shortly after casting Basic Attack Stage 2 to cast Rending Lunge. Deal Havoc DMG. Press Normal Attack shortly after casting this skill on the ground to cast Death Snip. Press Normal Attack shortly after casting this skill in mid-air to cast Hanging Finality. Open the scissors, dealing Havoc DMG. After a while, the scissors snip, dealing Havoc DMG and restoring HP for all nearby Resonators in the team. Use Normal Attack during this skill to deal additional Havoc DMG. Use Normal Attack again to immediately snip the target. The skill DMG is considered Resonance Liberation DMG. Press Normal Attack shortly after casting Death Snip to cast Thread Withdrawn. Deal Havoc DMG. Can trigger successful Dodges within a certain time after casting this skill. Leap into the air and consume STA to attack the target, dealing Havoc DMG. This skill cannot be cast while in Chainsaw Mode. Perform the following actions within a certain time after casting this skill to cast Hanging Finality: - Press Normal Attack; - Cast Lifethread - Glide and press Normal Attack before landing. Hold Normal Attack before landing after casting Heavy Attack to cast Heavy Attack - Severed Facet. Consume STA to perform Plunging Attack, dealing Havoc DMG. While not in Chainsaw Mode, press Normal Attack to cast Basic Attack Stage 2. Deal Havoc DMG. Use Normal Attack within a certain time after casting Heavy Attack - Severed Facet to cast Hanging Finality. If interrupted, Heavy Attack - Severed Facet can be cast again by holding Normal Attack before landing. This effect can be triggered once only before landing. Consume STA to perform Plunging Attack, dealing Havoc DMG. Press Normal Attack shortly after casting this skill on the ground to cast Death Snip. Press Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG. Press Normal Attack shortly after casting this skill to cast Rending Lunge. Hold Dodge after a successful Dodge on the ground to cast Dodge Counter - Eye of Unraveling: Retraction to attack and Stagnate the target, dealing Havoc DMG. - While not in Chainsaw Mode, after casting this skill, Press Normal Attack on the ground or use Normal Attack in mid-air to cast Rending Lunge. This effect is removed when Chisa enters Chainsaw Mode. - While in Chainsaw Mode, press Normal Attack to cast Sawring - Blitz Stage 3. | Basic Attack | |
| Heal the incoming Resonator by 1.54% of Baizhi's max HP every 3s for 30s. The healed Resonator has their DMG Amplified by 15% for 6s. | Outro Skill | |
Heal all nearby Resonators in the team and enter the Parry state, during which DMG taken is reduced by 100% for a time. Switching to another Resonator ends this state immediately. If attacked while in the Parry state, exit the state and cast Resonance Skill - Optimal Solution. If not attacked while in the Parry state, press Normal Attack to exit the state and cast Basic Attack Stage 2. Stagnate nearby targets and deal Fusion DMG, reducing the cooldown of Resonance Skill - Expectation Error by 2s. Switching to another Resonator ends the Stagnation effect early. While in Wide Field Observation Mode, Resonance Skill is replaced with Resonance Skill - Distributed Array. Heal all nearby Resonators in the team and summon Hover Cannons to strike the target, dealing Fusion DMG. | Resonance Skill | |
After accumulating 60 ‘Ruby Blossom’, long press Basic Attack to consume all ‘Ruby Blossom’ to cast Chaoscleave, dealing Havoc DMG considered as Heavy Attack damage, and restore HP for Danjin. If current ‘Ruby Blossom’ reaches over 120, this skill consumes 120 ‘Ruby Blossom’ to increase the damage multiplier of Chaoscleave and Scatterbloom performed this time. Use Basic Attack after Heavy Attack Chaoscleave to cast Shatter to attack the target, dealing Havoc DMG, considered as Heavy Attack damage. Danjin obtains ‘Ruby Blossom’ when using Resonance Skill Crimson Fragment. | Forte Circuit | |
When casting , if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; deals Spectro DMG, considered as Heavy Attack damage. When casting , if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; deals Spectro DMG, considered as Basic Attack damage. Verina can cast by using after casting . Verina can hold up to 4 "Photosynthesis Energy". Verina obtains 1 stack of "" for every Basic Attack 5 on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Resonance Skill on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Intro Skill on hit. | Forte Circuit | |
| For every Heavy Attack on hit, Baizhi restores HP to the nearby team member with the least HP equal to 0.25% of Baizhi's max HP. | Inherent Skill | |
| Attack the target, dealing Electro DMG and healing all nearby Resonators in the team. | Intro Skill | |
| Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air.
| Resonance Liberation |
Nodes[]
There are 8 Nodes that match the category selection:
| Node | Description | Level |
|---|---|---|
| When casting Resonance Liberation Echoing Resonance[1], Rover continuously restores HP for all team members: HP equal to 20% of Rover's ATK will be restored every second for 5s. | 4 | |
| In the Dark Surge state, Basic Attack V restores HP equal to 10% of total HP lost on hit. | 3 | |
| Outro Skill Blossom grants the next character a continuous Healing effect, recovering HP equal to 20% of Verina's ATK every 5s for 30s. | 1 | |
| When Taoqi successfully triggers Heavy Attack Strategic Parry, she restores 25% HP and increases her DEF by 50% for 5s. This can be triggered once every 15s. | 4 | |
| The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen). | 4 | |
| Casting Resonance Skill Unbound Flow continuously restores HP for the Resonator on the field by 20% of Rover's ATK every 3s for 30s. When the Resonator on the field has an HP lower than 35%, immediately restore 10% of their lost HP. This restoration effect can be triggered once every 10s and will not be affected by any Healing Bonus. | 2 | |
| While Five Thunders Spell Array lasts, whenever the HP of Resonators in the team drops below 50%, immediately restore their HP by 350+150% of Buling's ATK. This effect can be triggered once every 24s. | 3 | |
| The healing of High Syntony Field is increased by 30%. | 4 |
Healing Improvement Skills[]
These are talents that buff healing.
There are no Skills that match the category selection.
Healing Improvement Nodes[]
These are Sequence Nodes that buff healing abilities for character talents. There are 2 Nodes that match the category selection:
| Node | Description | Level |
|---|---|---|
| Resonance Skill Emergency Plan increases Baizhi's Glacio DMG Bonus by 15% and her Healing by 15% if she has 4 "Concentration". These effects last for 12s. | 2 | |
| Upon casting Resonance Liberation Momentary Union, Resonance Liberation Remnant Entities gains the following enhancements: -Remnant Entities can be performed 2 more time(s); -Healing multiplier of Remnant Entities is increased by 20%; -Remnant Entities deals additional Glacio DMG equal to 1.20% of Baizhi's Max HP. | 4 |
Healing Overflow Skills[]
These are talents that trigger when healing overflows.
There are no Skills that match the category selection.
Healing Overflow Nodes[]
These are constellations that trigger when healing overflows. There are 0 Nodes that match the category selection:
| Node | Description | Level |
|---|
Character Healing Comparison[]
| Character | Ability | Target | On-Field Only |
|---|---|---|---|
| — | Resonance Nexus | AoE | ✘ |
| Party | ✔ | ||
| Party | ✘ | ||
| Party | ✔ | ||
| Single | ✔ | ||
| Party | ✔ |
Enemies[]
Various Enemies can also heal themselves and/or their allies, including:
Other Languages[]
| Language | Official Name |
|---|---|
| Healing | |
| 治疗 | |
| 治療 | |
| HP回復 | |
| 치료 | |
| Soin | |
| Heilung | |
| Curación |
Change History[]
[]
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- ↑ The name of Rover Spectro's Resonance Liberation is actually Echoing Orchestra. This description has been written here as it is in-game, including the wrong name of the Resonance Liberation.













































