Instructions[]
Normal Attack, Resonance Skill and Intro Skill recover Forte Gauge on hit.
Hold Basic Attack to start charging and gain shield continuously when Forte Gauge is full.
Ascensions and Stats[]
Ascension Phase | Level | Base HP | Base ATK | Base DEF | Ascension Costs |
---|---|---|---|---|---|
0✦ | 1/20 | 1,129.00 | 27.00 | 92.00 | (0 → 1) |
20/20 | 2,935.40 | 70.20 | 235.52 | ||
Ascension Cost (0 → 1) | |||||
1✦ | 20/40 | 3,689.57 | 89.91 | 295.32 | (1 → 2) |
40/40 | 5,591.37 | 135.00 | 447.12 | ||
Ascension Cost (1 → 2) | |||||
2✦ | 40/50 | 6,333.69 | 156.06 | 506.92 | (2 → 3) |
50/50 | 7,293.34 | 178.47 | 583.28 | ||
Ascension Cost (2 → 3) | |||||
3✦ | 50/60 | 8,049.77 | 199.26 | 642.16 | (3 → 4) |
60/60 | 8,998.13 | 221.94 | 717.60 | ||
Ascension Cost (3 → 4) | |||||
4✦ | 60/70 | 9,752.30 | 241.38 | 777.68 | (4 → 5) |
70/70 | 10,704.95 | 265.41 | 853.88 | ||
Ascension Cost (4 → 5) | |||||
5✦ | 70/80 | 11,457.09 | 278.91 | 913.53 | (5 → 6) |
80/80 | 12,407.71 | 301.50 | 989.00 | ||
Ascension Cost (5 → 6) | |||||
6✦ | 80/90 | 13,161.68 | 315.00 | 1,048.66 | — |
90/90 | 14,112.50 | 337.50 | 1,124.42 |
Total Cost (0✦ → 6✦)


Forte[]
Details[]
Icon | Name | Type |
---|---|---|
![]() | Fengyiquan | Basic Attack |
Jianxin performs up to 4 consecutive attacks, dealing Aero DMG. Jianxin consumes Stamina to attack the target, dealing Aero DMG. Jianxin consumes Stamina to plunge and unleash a powerful kick, dealing Aero DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG. | ||
![]() | Calming Air | Resonance Skill |
Hold Resonance Skill to enter Parry Stance. When Jianxin is attacked in the Parry Stance, she does not take damage and immediately performs Chi Counter, dealing Aero DMG. Release the Resonance Skill button during Parry Stance to interrupt Parry Stance and perform Chi Parry, dealing Aero DMG. | ||
![]() | Purification Force Field | Resonance Liberation |
Creates a strong wind field, continuously pulling targets within the wind field to the center and causing Aero DMG. When the wind field disappears, it will cause Aero DMG to all targets within the range again.
| ||
![]() | Primordial Chi Spiral | Forte Circuit |
When ‘Chi’ reaches max stacks, hold to cast and start . Jianxin’s anti-interruption is increased, and the damage taken is reduced by 50%: Jianxin continuously consumes ‘Chi’ and casts to attack targets nearby, dealing Aero DMG. As accumulates, Jianxin reaches different Zhoutian and gain effects accordingly. Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 2 shield and cast to attack the target, dealing Aero DMG. When is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 3 shield and cast to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 3 shield and cast to attack the target, dealing Aero DMG. When you release button, interrupt and lose all ‘Chi’; When all ‘Chi’ is consumed, end . When ends, regain a shield according to the Zhoutian Progress you reached; As the shield provided by , restore HP for the on-field character once every 6s. Jianxin can hold up to 120 Chi. Chi is obtained when a Normal Attack hits the target. Chi is obtained when the Resonance Skill is cast. Chi is obtained when the Resonance Skill or Resonance Skill hits the target. Chi is obtained when the Intro Skill hits the target. | ||
![]() | Formless Release | Inherent Skill |
Damage of Resonance Liberation is increased by . | ||
![]() | Reflection | Inherent Skill |
The Shield obtained with Heavy Attack is increased by . | ||
![]() | Essence of Tao | Intro Skill |
Pull in targets within the range, dealing Aero DMG.
| ||
![]() | Transcendence | Outro Skill |
The incoming Resonator has their Resonance Liberation DMG Amplified by 38% for 14s or until they are switched out. |
Skill Costs[]
Main Forte[]
Forte Level | Required Ascension | Shell Credits [Subtotal] | Weapon and Skill Materials [Subtotal] | Drop Weapon and Skill Materials [Subtotal] | Skill Upgrade Materials [Subtotal] |
---|---|---|---|---|---|
1 → 2 | 2✦ | ![]() [1,500] | |||
2 → 3 | - | ![]() [3,500] | |||
3 → 4 | 3✦ | ![]() [8,000] | |||
4 → 5 | 4✦ | ![]() [14,000] | |||
5 → 6 | - | ![]() [30,000] | |||
6 → 7 | 5✦ | ![]() [60,000] | |||
7 → 8 | - | ![]() [110,000] | |||
8 → 9 | 6✦ | ![]() [180,000] | |||
9 → 10 | - | ![]() [280,000] |
Total Cost (1 → 10 for One Main Forte)
280,000 Shell Credit

Inherent Skills[]
Forte Level | Required Ascension | Shell Credits [Subtotal] | Weapon and Skill Materials [Subtotal] | Drop Weapon and Skill Materials [Subtotal] | Skill Upgrade Materials [Subtotal] |
---|---|---|---|---|---|
1 → 2 | 2✦ | ![]() [1,500] | |||
2 → 3 | - | ![]() [3,500] | |||
3 → 4 | 3✦ | ![]() [8,000] | |||
4 → 5 | 4✦ | ![]() [14,000] | |||
5 → 6 | - | ![]() [30,000] | |||
6 → 7 | 5✦ | ![]() [60,000] | |||
7 → 8 | - | ![]() [110,000] | |||
8 → 9 | 6✦ | ![]() [180,000] | |||
9 → 10 | - | ![]() [280,000] |
Total Cost (1 → 10 for One Main Forte)
280,000 Shell Credit

Forte Level | Required Ascension | Shell Credits [Subtotal] | Weapon and Skill Materials [Subtotal] | Drop Weapon and Skill Materials [Subtotal] | Skill Upgrade Materials [Subtotal] |
---|---|---|---|---|---|
1 → 2 | 2✦ | ![]() [10,000] | |||
2 → 3 | 4✦ | ![]() [30,000] |
Total Cost (1 → 2 for All Inherent Skill)
30,000 Shell Credit

Forte Level | Required Ascension | Shell Credits [Subtotal] | Weapon and Skill Materials [Subtotal] | Drop Weapon and Skill Materials [Subtotal] | Skill Upgrade Materials [Subtotal] |
---|---|---|---|---|---|
1 → 2 | 2✦ | ![]() [50,000] | |||
2 → 3 | 3✦ | ![]() [150,000] |
Total Cost (1 → 2 for One Strand of Stat Bonus)
150,000 Shell Credit

Stat Bonuses[]
Forte Level | Required Ascension | Shell Credits [Subtotal] | Weapon and Skill Materials [Subtotal] | Drop Weapon and Skill Materials [Subtotal] | Skill Upgrade Materials [Subtotal] |
---|---|---|---|---|---|
1 → 2 | 2✦ | ![]() [50,000] | |||
2 → 3 | 3✦ | ![]() [150,000] |
Total Cost (1 → 2 for One Strand of Stat Bonus)
150,000 Shell Credit

Resonance Chain[]
Icon | Name | Level | |
---|---|---|---|
![]() | Verdant Branchlet | 1 | |
After casting Intro Skill Essence of Tao, Jianxin gains 100% extra "Chi" from Basic Attacks for 10s. | |||
![]() | Tao Seeker's Journey | 2 | |
Resonance Skill Calming Air can be used 1 more time. | |||
![]() | Principles of Wuwei | 3 | |
After staying in the Parry Stance of Resonance Skill Calming Air for 2.5s, Resonance Skill Chi Counter becomes immediately available. | |||
![]() | Multitide Reflection | 4 | |
When performing Forte Circuit Heavy Attack: Primordial Chi Spiral, Jianxin's Resonance Liberation Purification Force Field damage is increased by 80% for 14s. | |||
![]() | Mirroring Introspection | 5 | |
The range of Resonance Liberation Purification Force Field is increased by 33%. | |||
![]() | Truth from Within | 6 | |
During Forte Circuit Heavy Attack: Primordial Qi Spiral, if Jianxin performs Pushing Punch, enhanced Resonance Skill Special Chi Counter can be used 1 time(s) in 5s. Special Chi Counter: Deals Aero DMG equal to 556.67% of Jianxin's ATK, considered as Heavy Attack DMG. Obtain a Zhoutian Progress 4 Shield (Benefits from Inherent Skill Reflection 's bonus effect.) |
Each node activation requires Jianxin's Waveband ×1
Trophies[]
There are 1 Trophies in the category Trophies Related to Jianxin:
Trophy | Description | Requirements | ![]() ![]() |
---|---|---|---|
Clear as a Mirror | Use Jianxin's Outro Skill 100 times. | 5 |
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