Skills are special abilities that resonators possess.
List[]
There are 231 Skills that match the category selection:
Skill | Description | Type |
---|---|---|
![]() ![]() | - When Roccia is in Beyond Imagination with at least 100 Imagination, press the Basic Attack button to consume 100 Imagination to cast Basic Attack Real Fantasy.
- Roccia exits this state when she is not airborne or when switched off the field.
| Forte Circuit |
![]() ![]() | Roccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state. | Resonance Skill |
![]() ![]() | Attack the target, dealing Glacio DMG. | Resonance Skill |
![]() ![]() | During the Resonance Liberation Cosmos Rave, when Encore's HP is above 70%, DMG dealt is increased by 10%. | Inherent Skill |
![]() ![]() | The incoming Resonator has their Havoc DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out. | Outro Skill |
![]() ![]() | Verina nourishes nearby foliage at rapid speed, dealing Spectro DMG while restoring HP to all Characters on teams nearby. A Photosynthesis Mark is applied to the target on hit. Whenever a Character on a team nearby performs an attack on targets with a Photosynthesis Mark, Verina performs a Coordinated Attack, dealing Spectro DMG while restoring HP to the active Character dealing damage on a team nearby, triggered once per second. | Resonance Liberation |
![]() ![]() | Intro Skill Wintertime Aria, Resonance Skill Chromatic Splendor, Resonance Liberation Death Knell, and Heavy Attack Imminent Oblivion can inflict Deconstruction. | Inherent Skill |
![]() ![]() | Deal Glacio DMG and inflict Dispersion on the target. Press Resonance Skill again shortly after to cast Chromatic Splendor. Targets with Dispersion are immobilized for 1.5s. Consume all Moldable Crystals and deal Glacio DMG. The Resonance Skill enters cooldown after a while if Chromatic Splendor is not cast or Carlotta is switched off the field. | Resonance Skill |
![]() ![]() | Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Normal Attack hit will instantly convert a Collapsed Core into a Flare Stare Butterfly. When Shorekepper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all Collapsed Cores will instantly transform into Flare Star Butterflies. When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack button afterward to perform Basic Attack Stage 2. Shorekeeper can hold up to 5 segments of Empirical Data. - Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target. - Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target. - Obtain 1 segment of Empirical Data when Mid-air Attack hits a target. - Obtain 1 segment of Empirical Data when Dodge Counter hits a target. | Forte Circuit |
![]() ![]() | Deal Spectro DMG equal to 528.41% of Phoebe's ATK to nearby targets.
- Absolution Enhancement: Increase DMG Multiplier by 255%. | Outro Skill |
![]() ![]() | Damage dealt by Sanhua's Forte Circuit Ice Burst is increased by 20% for 8s after casting Basic Attack 5. | Inherent Skill |
![]() ![]() | Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the party member who triggers Shorekeeper's Outro Skill for up to 30s, granting the following effects: - If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground if they are close to the ground. This effect can be triggered up to 5 time(s). - All nearby party members' DMG is Amplified by 15%. | Outro Skill |
![]() ![]() | When Encore's "Mayhem" is full, after casting a Heavy Attack, Encore will consume all "Mayhem" to enter the Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt "Mayhem". After the Mayhem state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage. During Cosmos Rampage, when casting Heavy Attack, if "Mayhem" is full, Encore will consume all "Mayhem" to enter Cosmos' Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt "Mayhem". After Cosmos' Mayhem state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation damage. Encore can hold up to 100 "Mayhem". When Normal Attack Wooly Attack hits the target, Encore restores "Mayhem". When Resonance Skill Flaming Woolies hits the target, Encore restores "Mayhem". When Resonance Skill Energetic Welcome hits the target, Encore restores "Mayhem". When Intro Skill Woolies Helpers hits the target, Encore restores "Mayhem". During the duration of Resonance Liberation Cosmos Rave, hitting targets will restore "Mayhem" to Encore. | Forte Circuit |
![]() ![]() | Changli performs up to 4 consecutive attacks, dealing Fusion DMG. After releasing Basic Attack 4, enter True Sight, lasting for 12s. Changli consumes Stamina to perform up to 4 consecutive attacks in mid-air, dealing Fusion DMG. After releasing Mid-Air Attack 4, enter True Sight, lasting for 12s. Hold Basic Attack on the ground to perform an upward strike at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Mid-Air Attack 3. Shortly after holding Basic Attack in mid-air or using Basic Attack True Sight, use Basic Attack to perform a plunging attack at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Basic Attack 3. Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG. | Basic Attack |
![]() ![]() | Chixia fires up fast shots at nearby enemies, dealing Fusion DMG. | Resonance Liberation |
![]() ![]() | Resonance Liberation | |
![]() ![]() | While in the Dark Surge state, Basic Attack recovers 1 Resonance Energy when it hits a target, and this effect can be triggered once per second. | Inherent Skill |
![]() ![]() | When casting Heavy Attack "Mercy", Calcharo's Resonance Liberation DMG Bonus is increased by 10% for 15s. | Inherent Skill |
![]() ![]() | Heal the incoming Resonator by 19% of Verina's ATK per second for 6s. All Resonators on nearby teams have their DMG Amplified by 15% for 30s. | Outro Skill |
![]() ![]() | Verina converges an energy field in front to grow foliage, dealing Spectro DMG within the range. | Resonance Skill |
![]() ![]() | Perform up to 5 consecutive attacks, dealing Havoc DMG. After performing Basic Attack Stage 3 or Heavy Attack Pruning, hold Normal Attack Button to continously strike the target, dealing Havoc DMG. Basic Attack Stage 4 is automatically followed by Basic Attack Stage 5.
| Basic Attack |
![]() ![]() | When casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith, ATK is increased by 6% for 27s. This can be stacked up to 3 time(s). | Inherent Skill |
![]() ![]() | Hold Resonance Skill to enter Parry Stance. When Jianxin is attacked in the Parry Stance, she does not take damage and immediately performs Chi Counter, dealing Aero DMG. Release the Resonance Skill button during Parry Stance to interrupt Parry Stance and perform Chi Parry, dealing Aero DMG. | Resonance Skill |
![]() ![]() | The incoming Resonator has their Glacio DMG Amplified by 20% and Resonance Skill DMG Amplified by 25% for 14s or until they are switched out. | Outro Skill |
![]() ![]() | Yangyang sends the target into the air, dealing Aero DMG. | Intro Skill |
![]() ![]() | Xiangli Yao will call down a laser beam upon the first target the incoming Resonator's Basic Attack hits, dealing Electro DMG equal to 237.63% of Xiangli Yao's ATK to an area. This effect lasts for 8s and can be triggered once every 2s, up to 3 times. | Outro Skill |
![]() ![]() | When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits. When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second. Yinlin can hold up to 100 Judgement Points. When Normal Attack Zapstring Dance hits a target, it restores "Judgment Points". When Resonance Skill Magnetic Roar hits a target, it restores "Judgment Points". When Resonance Skill Electromagnetic Blast hits a target, it restores "Judgment Points". When Resonance Skill Lightning Execution hits a target, it restores "Judgment Points". When the Resonance Liberation Thundering Wrath hits a target, it restores "Judgment Points". | Forte Circuit |
![]() ![]() | Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2. Can be performed in mid-air. | Resonance Skill |
![]() ![]() | Forte Circuit | |
![]() ![]() | Attack the target, dealing Glacio DMG equal to 794.2% of Carlotta's ATK | Outro Skill |
![]() ![]() | Attack the target, dealing Electro DMG. Enter Intuition. When in Intuition: -Obtain 3 Hypercube(s). Each time Resonance Skill Law of Reigns is cast, consume 1 Hypercube(s). Intuition ends once all Hypercubes are consumed. -Basic Attack and Heavy Attack are replaced with Basic Attack Pivot - Impale, which performs up to 3 consecutive attacks, dealing Electro DMG. -Resonance Skill Deduction is replaced with Resonance Skill Divergence, which deals Electro DMG. -Dodge Counter is replaced with Dodge Counter Unfathomed, considered as Resonance Liberation DMG. | Resonance Liberation |
![]() ![]() | Roccia's improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every 0.1% of Roccia's Crit. Rate over 50%, this skill increases the ATK of all Resonators in the team by 1 point(s) for 30s, up to 200 points. | Resonance Liberation |
![]() ![]() | Yangyang recovers 30 STA after she casts a Mid-air Attack Feather Release. | Inherent Skill |
![]() ![]() | Taoqi performs up to 4 continuous attacks, dealing Havoc DMG. Taoqi consumes Stamina and enters Rocksteady Defense state. Taoqi's damage taken is reduced by 35%; -When Taoqi is attacked during Rocksteady Defense, she will cat Strategic Parry; -Strategic Parry is automatically cast after Rocksteady Defense lasts for 3s; -If Taoqi is attacked when casting Resonance Skill Rocksteady Shield, Strategic Parry is automatically cast. Taoqi attacks the target, dealing Havoc DMG. Taoqi consumes Stamina to perform a Mid-Air Plunging Attack, dealing Havoc DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG. | Basic Attack |
![]() ![]() | Damage dealt by Sanhua's Resonance Skill increased by 20% for 8s after casting her Intro Skill. | Inherent Skill |
![]() ![]() | DMG Multiplier of Intro Skill Loong's Halo is increased by 50%. | Inherent Skill |
![]() ![]() | As Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings. During Cosmos Rave, the Basic Attack is replaced with Cosmos - Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack damage. During Cosmos Rave, the Heavy Attack is replaced with Cosmos - Heavy Attack, consuming Stamina to attack the target, dealing Fusion DMG, considered as Heavy Attack damage. During Cosmos Rave, Flaming Woolies is replaced with Cosmos - Rampage, dealing Fusion DMG, considered as Resonance Skill damage. During Cosmos Rave, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack damage. | Resonance Liberation |
![]() ![]() | Danjin's anger intensifies as she frantically swings her dual blades, performing multiple rapid consecutive attacks, and 1 Scarlet Burst attack(s), dealing Havoc DMG. | Resonance Liberation |
![]() ![]() | When casting Incinerating Will, each attack consumes 3% of Danjin’s max HP. When Danjin’s HP is less than 1%, this no longer consumes HP. Danjin attacks the target, dealing Havoc DMG. After Basic Attack 2, Dodge Counter or Intro Skill Vindication, use Resonance Skill to perform up to 2 consecutive strikes, dealing Havoc DMG. When Crimson Erosion II hits a target, apply Incinerating Will to it. Danjin’s damage dealt to targets marked with Incinerating Will is increased by 20%. Use Resonance Skill after Basic Attack 3 to perform up to 3 consecutive attacks, dealing Havoc DMG. | Resonance Skill |
![]() ![]() | Inherent Skill | |
![]() ![]() | Verina performs up to 5 consecutive attacks with vines, dealing Spectro DMG Verina consumes Stamina to charge forward, dealing Spectro DMG. Verina consumes Stamina to perform up to 3 consecutive attacks in mid-air, dealing Spectro DMG. Hold Basic Attack to consume Stamina and perform an Mid-air Plunging Attack, dealing Spectro DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG. | Basic Attack |
![]() ![]() | A Remnant Creature that answers to Baizhi’s mind and desires while sharing all her attributes. You’tan goes back to Baizhi when Baizhi dodges. Baizhi consumes all "Concentrations" when casting Heavy Attack or Resonance Skill Emergency Plan to continuously restore HP for Characters nearby. Each 1 "Concentration" consumed restores HP for 1 time every 2s. When Baizhi consumes "Concentration" to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy; When Baizhi consumes "Concentration" to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy. Baizhi can hold up to 4 "Concentrations". Baizhi obtains 1 "Concentration" for every Basic Attack on hit. | Forte Circuit |
![]() ![]() | Phoebe concentrates the light in her hands into the Mirror of Enlightenment and smashes it, dealing Spectro DMG.
- Absolution Enhancement: Increase DMG Multiplier by 255%. | Resonance Liberation |
![]() ![]() | Rover gathers resonating sounds to attack targets, dealing Havoc DMG. | Resonance Liberation |
![]() ![]() | The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with "Sinner's Mark", and Yinlin's ATK is increased by 10% for 4s when this is triggered. | Inherent Skill |
![]() ![]() | Attack the target, dealing Electro DMG. | Resonance Skill |
![]() ![]() | Attack the target, dealing Havoc DMG. | Intro Skill |
![]() ![]() | Baizhi instructs You'tan to perform up to 4 consecutive attacks, dealing Glacio DMG. Baizhi continuously consumes Stamina to command You'tan to attack enemies, dealing Glacio DMG. During Heavy Attack, Baizhi can command You'tan to move. Baizhi consumes Stamina and summons You’tan in mid-air to perform a Plunging Attack, dealing Glacio DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG. | Basic Attack |
![]() ![]() | Under the Striding Lion state, within 3s after each Basic Attack, the next Mountain Roamer will deal an additional Glacio DMG, equal to 150% of Mountain Roamer DMG, considered as Resonance Skill damage. | Inherent Skill |
![]() ![]() | Perform up to 3 consecutive attacks, dealing Glacio DMG. Consume Stamina to perform an attack, dealing Glacio DMG. Heavy Attack does not reset the Basic Attack cycle. Consume Stamina to perform up to 2 consecutive attacks while in mid-air, dealing Glacio DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG. | Basic Attack |
![]() ![]() | When the incoming Resonator's Heavy Attack hits a target, Jiyan will summon a lance to launch a coordinated attack, dealing Aero DMG equal to 313.40% of Jiyan's ATK. This attack lasts for 8s and can be triggered once every 1s, up to 2 times. | Outro Skill |
![]() ![]() | The incoming Resonator has their Aero DMG Amplified by 23% for 14s or until they are switched out. | Outro Skill |
![]() ![]() | Attack the target, dealing Fusion DMG. | Intro Skill |
![]() ![]() | The incoming Resonator has their Havoc DMG Amplified by 23% for 14s or until they are switched out. | Outro Skill |
![]() ![]() | When Yangyang has 3 Melodies, she can cast Stormy Strike after Heavy Attack, dealing Aero DMG. When Yangyang has 3 Melodies, casting Basic Attacks in mid-air will cause her to consume all Melodies, perform consecutive strikes, and dive from mid-air dealing Aero DMG. As Yangyang lands, she sheathes her sword with an attack, dealing Aero DMG. This attack is considered as Basic Attack. Yangyang can hold up to 3 Melodies Yangyang obtains 1 Melody with every Basic Attack 4 on hit. Yangyang obtains 1 Melody for every Zephyr Song on hit. Yangyang obtains 1 Melody for every Resonance Skill Zephyr Domain on hit. Yangyang obtains 1 Melody upon casting Intro Skill Cerulean Song. | Forte Circuit |
![]() ![]() | Rover converges Spectro energy to assail the target area, detonating it after a short interval and dealing Spectro DMG. | Resonance Liberation |
![]() ![]() | After releasing Emerald Storm: Prelude, Jiyan enters Qingloong Mode Jiyan has increased Anti-interruption; Basic Attack, Heavy Attack and Dodge Counter are replaced with Heavy Attack Lance of Qingloong. Perform up to 3 continuous attacks, dealing Aero DMG, considered as Heavy Attack damage. | Resonance Liberation |
![]() ![]() | Baizhi calls You'tan to attack the target, dealing Glacio DMG while restoring HP for the entire team. | Resonance Skill |
![]() ![]() | Generate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s. When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effect range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. Rate, up to 12.5%. Inner Stellarealm has all the effects of the Outer Stellarealm. When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for ever 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% of Crit. DMG, up to 25%. Supernal Stellarealm has all the effects of the Inner Stellarealm. | Resonance Liberation |
![]() ![]() | Gain 15% Basic DMG Bonus. Gain increased resistance to interruption when casting Basic Attack, Basic Attack Vining Waltz, and Basic Attack Blazing Waltz. | Inherent Skill |
![]() ![]() | Deal Glacio DMG to all targets in an area (considered Resonance Skill DMG) and inflict Deconstruction on targets hit, then activate Twilight Tango.
Can be cast in mid-air close to the ground.
| Resonance Liberation |
![]() ![]() | The incoming Resonator has their Resonance Skill DMG Amplified by 38% for 10s or until they are switched out. | Outro Skill |
![]() ![]() | Pull in targets within the range, dealing Aero DMG. | Intro Skill |
![]() ![]() | Sanhua sends an air blade to create "Ice Prism" on the ground, dealing Glacio DMG. | Resonance Skill |
![]() ![]() | Attack the target, dealing Havoc DMG. | Intro Skill |
![]() ![]() | Danjin performs up to 3 consecutive attacks, dealing Havoc DMG. Danjin combines her Forte with the blade in her hand and consumes Stamina to launch consecutive attacks, dealing Havoc DMG. Consume Stamina to perform a Mid-air Plunging Attack, dealing Havoc DMG. Use Basic Attack after a successful Dodge to launch an attack, dealing Havoc DMG. After a successful Dodge Counter, Danjin can use the Resonance Skill Crimson Fragment to perform Resonance Skill: Crimson Erosion. | Basic Attack |
![]() ![]() | Casting Energized Pounce or Energized Rebound increases ATK by 10% for 5s. | Inherent Skill |
![]() ![]() | Calcharo performs up to 3 consecutive attacks, dealing Electro DMG. If Calcharo is switched off field, or if Resonance Skill Extermination Order is not performed again in a while, this skill will enter Cooldown. Resonance Skill Extermination Order does not interrupt Calcharo's Basic Attack combo. | Resonance Skill |
![]() ![]() | Yangayang [sic] performs up to 4 consecutive attacks, dealing Aero DMG. Yangyang consumes Stamina to lunge forward, dealing Aero DMG. Use Basic Attack after Heavy Attack or Dodge Counter to perform Heavy Attack Zephyr Song, dealing Aero DMG. Yangyang consumes Stamina to perform a Plunging Attack from mid-air, clealing Aero DMG. Use Basic Attack after a successful Dodge to thrust forward, dealing Aero DMG. | Basic Attack |
![]() ![]() | Aalto shows up out of thin air to perform rapid continuous shooting, dealing Aero DMG. | Intro Skill |
![]() ![]() | Jianxin performs up to 4 consecutive attacks, dealing Aero DMG. Jianxin consumes Stamina to attack the target, dealing Aero DMG. Jianxin consumes Stamina to plunge and unleash a powerful kick, dealing Aero DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG. | Basic Attack |
![]() ![]() | Attack the target, dealing Havoc DMG. This attack can be performed in mid-air. | Resonance Liberation |
![]() ![]() | When releasing Heavy Attack, if Changli carries 4 stacks of Enflamement, she consumes all stacks of Enflamement to cast Flaming Sacrifice, dealing Fusion DMG, considered as Resonance Skill DMG. While casting Flaming Sacrifice, Changli takes 40% less DMG. Changli can hold up to 4 stacks of Enflamement. Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Conquest on hit. Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Charge on hit. Changli obtains 4 stacks of Enflamement for every Resonance Liberation Radiance of Fealty. | Forte Circuit |
![]() ![]() | Encore summons Cloudy and Cosmos to attack with burning rays, dealing Fusion DMG. After casting , use to perform , dealing Fusion DMG. | Resonance Skill |
![]() ![]() | After casting Resonance Skill Chromatic Splendor, Carlotta can perform Mid-air Attacks while being immune to any DMG or interruptions before the Mid-air Attack deals DMG. When Carlotta is on the team, the active Resonator's Flight STA cost is reduced by 20%. | Inherent Skill |
![]() ![]() | After Outro Skill is cast, restore 15 Resonance Energy to the incoming Resonator. | Inherent Skill |
![]() ![]() | Generate a "Gate of Quandary" in front, dealing Aero DMG. When bullets pass trough the "Gate of Quandary", they deal increased DMG. "Gate of Quandary" lasts for 10s. | Resonance Liberation |
![]() ![]() | When in Intuition triggered by Resonance Liberation, Xiangli Yao's resistance to interruption is enhanced. | Inherent Skill |
![]() ![]() | When Capacity reaches 100, Resonance Skill Deduction is replaced with Resonance Skill Decipher. Consume 100 Capacity to cast Resonance Skill Decipher, dealing Electro DMG, considered as Resonance Liberation DMG. When in Intuition triggered by Resonance Liberation and Performance Capacity reaches 5, Resonance Skill Divergence is replaced with Resonance Skill Law of Reigns. Consume 5 Performance Capacity to cast Resonance Skill Law of Reigns, dealing Electro DMG, considered as Resonance Liberation DMG. Shortly after casting Resonance Skill Decipher or Resonance Skill Divergence, use Basic Attack to perform Mid-air Attack Revamp at the cost of STA, dealing Electro DMG, considered as Resonance Liberation DMG. Xiangli Yao can hold up to 100 Capacity. Every Normal Attack Probe on hit grants Capacity. Every Resonance Skill Deduction on hit grants Capacity. Xiangli Yao can hold up to 5 Performance Capacity. When in Intuition triggered by Resonance Liberation: Obtain 1 Performance Capacity when Stage 1 of Basic Attack Pivot - Impale hits a target. Obtain 2 Performance Capacity when Stage 2 or 3 of Basic Attack Pivot - Impale hits a target. Obtain 2 Performance Capacity for every Resonance Skill Divergence on hit. Obtain 3 Performance Capacity for every Mid-air Attack Revamp on hit. Obtain 2 Performance Capacity for every Dodge Counter Unfathomed on hit. | Forte Circuit |
![]() ![]() | Damage of Resonance Liberation is increased by . | Inherent Skill |
![]() ![]() | Taoqi deals Havoc DMG to surrounding targets, generating 3 and restoring HP to Taoqi. If attacked when casting , will be automatically cast. When the active character is attacked, 1 is consumed to reduce the damage taken. | Resonance Skill |
![]() ![]() | Youhu hurls her scroll at the enemy, causing a Glacio DMG blast in the area. On the blast, four buttons will appear. Choose a button within the specified time to obtain the corresponding Antique. Otherwise, obtain one random Antique. | Resonance Liberation |
![]() ![]() | Sanhua swings her blade downward and creates 1 "Ice Thorn", dealing Glacio DMG. | Intro Skill |
![]() ![]() | Sanhua performs up to 5 consecutive attacks, dealing Glacio DMG. Sanhua consumes STA to launch attacks, dealing Glacio DMG. Sanhua consumes STA to perform a Mid-Air Plunging Attack, dealing Glacio DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG. | Basic Attack |
![]() ![]() | Lingyang releases a shock wave centered on the skill target, dealing Glacio DMG equal to 587.94% of Lingyang's ATK to targets within the range. | Outro Skill |
![]() ![]() | Perform up to 4 consecutive attacks, dealing Glacio DMG. When Frost is full, hold the Normal Attack Button to cast Frostfall. - When Frost is full during the Fortune Rolling state, release the Normal Attack Button to cast Frostfall. If Youhu cannot cast Frostfall at the moment, perform Lucky Draw once instead. Youhu can obtain Frost in the following ways: - When Frost is not full, hold Normal Attack Button to enter the Fortune Rolling state and restore Frost over time. - When Basic Attacks hit a target. Youhu dashes forward, dealing Glacio DMG, and performs Lucky Draw once. Perform a Plunging Attack at the cost of STA, dealing Glacio DMG. When Youhu possesses no Antique, quickly press Normal Attack Button right after a successful Dodge to thrust forward, dealing Glacio DMG, and perform Lucky Draw once. | Basic Attack |
![]() ![]() | When Mortefi's "Annoyance" reaches 100, his Resonance Skill is replaced with Fury Fudge. When casting Fury Fudge, Mortefi consumes all "Annoyance" to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill damage. Mortefi can hold up to 100 Annoyance. When Normal Attack Impromptu Show hits the target, "Annoyance" is restored. When Intro Skill Dissonance hits the target, "Annoyance" is restored. When Resonance Skill Passionate Variation hits the target, "Annoyance" is restored. Within 5s after casting Passionate Variation, Basic Attack Impromptu that hits the target additionally restores "Annoyance". | Forte Circuit |
![]() ![]() | When Verina casts Heavy Attack | , Mid-air Attack , Resonance Liberation or Outro Skill , for all party members is increased by for .Inherent Skill |
![]() ![]() | Sanhua deals Glacio DMG and creates "Glacier". | Resonance Liberation |
![]() ![]() | Calcharo performs up to 4 consecutive attacks, dealing Electro DMG. Consumes Stamina to attack the target, dealing Electro DMG. Consumes Stamina to perform a Mid-Air Plunging Attack, dealing Electro DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG. | Basic Attack |
![]() ![]() | Knock back nearby targets and deal Spectro DMG. | Intro Skill |
![]() ![]() | Verina protects a party member from fatal damage and grants a shield with strength equal to | of Verina's , lasting for . This can be triggered once every .Inherent Skill |
![]() ![]() | Chixia makes a heroic entrance and fires rapidly with her dual pistols at the target, dealing Fusion DMG. | Intro Skill |
![]() ![]() | Aalto fires up to 5 consecutive shots, dealing Aero DMG. Basic Attack 4 will spread the "Mist" forward, which lasts for 1.5s. Aalto enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Aero DMG. Aalto consumes STA to perform consecutive shots at the target in mid-air, dealing Aero DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG. | Basic Attack |
![]() ![]() | After casting Resonance Skill Passionate Variation, the damage of Resonance Skill Fury Fugue is increased by 25% for 8s. | Inherent Skill |
![]() ![]() | When Baizhi casts Resonance Skill Emergency Plan, You'tan generates a field of Euphonia that lasts for 15s. ATK of the Resonators who picks up Euphonia is increased by 15% for 20s. | Inherent Skill |
![]() ![]() | After casting the Intro Skill Tactical Strike, Jiyan's ATK is increased by 10% for 15s. | Inherent Skill |
![]() ![]() | Hold Resonance Skill Whizzing Fight Spirit to enter DAKA DAKA!. In this state: Chixia continuously consumes "Thermobaric Bullets" to attack the target, dealing Fusion DMG, considered as Resonance Skill damage; Tap Basic Attack to cast Basic Attack 4, dealing Fusion DMG, considered as Basic Attack damage. Then she terminates "DAKA DAKA!"; - If 30 "Thermobaric Bullets" have been fired when Basic Attack is activated, Chixia will cast Resonance Skill Boom Boom and terminate "DAKA DAKA!" Chixia terminates "DAKA DAKA!" when all "Thermobaric Bullets" are consumed. Chixia deals Fusion DMG, considered as Resonance Skill damage. Chixia can hold up to 60 "Thermobaric Bullets". Inherent Skill Scorching Magazine increases Max "Thermobaric Bullets" by 10. Chixia obtains "Thermobaric Bullets" for every Normal Attack POW POW on hit. Chixia obtains "Thermobaric Bullets" upon casting Intro Skill Grand Entrance and Resonance Skill Whizzing Fight Spirit. | Forte Circuit |
![]() ![]() | When Calcharo has 3 "Cruelty", his Heavy Attack is replaced with Heavy Attack "Mercy". When casting Heavy Attack "Mercy", Calcharo consumes 3 "Cruelty" to deal Electro DMG, considered as Heavy Attack damage, and recovers Resonance Energy and Concerto Energy. Calcharo can hold up to 3 "Cruelty". Under Resonance Liberation Deathblade Gear state, "Cruelty" cannot be acquired. When Resonance Skill Extermination Order hits the target, gain 1 "Cruelty". When Calcharo has 5 "Killing Intent", his Basic Attack is replaced with Heavy Attack "Death Messenger". When casting Heavy Attack "Death Messenger", Calcharo consumes 5 "Killing Intent" to deal Electro DMG, considered as Resonance Liberation damage, and recovers Resonance Energy and Concerto Energy. Under Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge is replaced with "Killing Intent", stacking up to 5. When Basic Attack Hounds Roar hits the target, Calcharo gains 1 "Killing Intent". | Forte Circuit |
![]() ![]() | Casting Resonance Skill or Heavy Attack increases Roccia's ATK by 20% for 12s. | Inherent Skill |
![]() ![]() | Mortefi fires up to 4 consecutive shots, dealing Fusion DMG. Mortefi enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG. Mortefi consumes Stamina to perform consecutive shots at the target in mid-air, dealing Fusion DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG. | Basic Attack |
![]() ![]() | Zhezhi may summon Phantasmic Imprints at the cost of Afflatus when casting Resonance Skill Manifestation or Heavy Attack Conjuration. Up to 1 of each of Phantasmic Imprint - Left, Phantasmic Imprint - Middle, and Phantasmic Imprint - Right can exist at the same time, each lasting for 15s. The 5 moves below consume STA to perform Conjuration to attack the target, dealing Glacio DMG. -Hold the Normal Attack button shortly after Basic Attack Stage 3. -Press the Normal Attack button shortly after casting Resonance Skill Manifestation. -Hold the Normal Attack button shortly after casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith. -Hold the Normal Attack button while in mid-air. -Hold the Normal Attack button after a successful Dodge. If Zhezhi has at least 30 Afflatus when performing any of these, consume 30 Afflatus to summon a Phantasmic Imprint - Middle. When a Phatasmic Imprint is nearby, the Resonance Skill is replaced with Stroke of Genius, which can be cast while in mid-air. When it is cast, Zhezhi will: -Move to the location of the Phatasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing Glacio DMG, considered as Basic Attack DMG. Refresh the mid-air Dodge attempts if the target Phatasmic Imprint is in mid-air. -Gain 1 stack of Painter's Delight, lasting for 8s and stacking up to 2 times. When a Phantasmic Imprint is nearby and there are 2 stacks of Painter's Delight, Stroke of Genius is replaced with Creation's Zenith, which can be cast while in mid-air. When it is cast, Zhezhi will: -Lose all stacks of Painter's Delight -Move to the location of the Phantasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing greater Glacio DMG, considered as Basic Attack DMG, additionally increasing the Basic Attack DMG Bonus by 18% for 27s. Refresh the mid-air Dodge attempts if the target Phatasmic Imprint is in mid-air. Zhezhi can hold up to 90 Afflatus. Normal Attacks grant Afflatus on hit. Casting Intro Skill grants Afflatus. | Forte Circuit |
![]() ![]() | Generate an area of stasis centered around the incoming Resonator, lasting for 3s. | Outro Skill |
![]() ![]() | Attack the target, dealing Havoc DMG. | Intro Skill |
![]() ![]() | The incoming Resonator has their Resonance Skill DMG Amplified by 38% for 14s or until they are switched out. | Outro Skill |
![]() ![]() | Gain 5% Electro DMG Bonus after casting Resonance Skill for 8s, stackable for up to 4 times. | Inherent Skill |
![]() ![]() | Yangyang's Aero DMG Bonus is increased by 8% for 8s after casting Intro Skill Cerulean Song. | Inherent Skill |
![]() ![]() | Chixia releases a shock wave surrounding the target, dealing Fusion DMG equal to 530.00% of Chixia's ATK to enemies within the range. | Outro Skill |
![]() ![]() | Yuanwu summons Thunder Wedge, dealing Electro DMG, and forms a Thunder Field centered on the Thunder Wedge. Thunder Wedge lasts for 12s. Forte Circuit Rumbling Spark and Resonance Liberation Blazing Might will immediately detonate Resonance Skill Thunder Wedge on the field, dealing Electro DMG, considered as Resonance Skill DMG. The active character gains the effects below when in the Thunder Field: a Coordinated Attack from Resonance Skill Thunder Wedge is triggered when attacks hit a target, dealing Electro DMG. This can be triggered once every 1.2s. The effect lasts for 1.5s. | Resonance Skill |
![]() ![]() | Basic Attack | |
![]() ![]() | Carlotta activates Tinted Crystal every 22s.
When Substance is full and Tinted Crystal is activated, hold Normal Attack to consume all Substance and cast Heavy Attack Imminent Oblivion, after which Tinted Crystal enters cooldown.
Deal Glacio DMG (considered Resonance Skill DMG), and reduce the cooldown of Resonance Skill Art of Violence by 6s.
| Forte Circuit |
![]() ![]() | When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once ever 10 minutes. | Inherent Skill |
![]() ![]() | Yuanwu unleashes thunderbolts in an area centered around the skill target, greatly reducing the Vibration Strength of enemies upon impact. | Outro Skill |
![]() ![]() | Lingyang enters the battlefield, dealing Glacio DMG. | Intro Skill |
![]() ![]() | Damage of the Intro Skill Lion Awakens is increased by 50%. | Inherent Skill |
![]() ![]() | Summon Inklit Spirits for assistance. Can be cast in mid-air. When the active Resonator deals DMG, an Inklit Spirit will be summoned to perform a Coordinated Attack, dealing Glacio DMG, considered as Basic Attack DMG. -For 3 seconds after dealing DMG, 1 Inklit Spirit is summoned per second. This effect can trigger once per second. Damage dealt by an Inklit Spirit does not trigger this effect. -Up to 1 Inklit Spirit can be summoned every second, and up to 21 in total. -This effect lasts for 30s, or until max Inklit Spirits are summoned. | Resonance Liberation |
![]() ![]() | Jiyan performes up to 5 consecutive attacks, dealing Aero DMG. Jiyan consumed Stamina to thrust forward, dealing Aero DMG. Hold the Basic Attack during Heavy Attack to cast Windborne Strike after the Heavy Attack ends, dealing Aero DMG. Release the Basic Attack during the Heavy Attack to cast Abyssal Slash after the Heavy Attack ends, dealing Aero DMG. Jiyan consumes Stamina to perform a Midair Plunging attack, dealing Aero DMG. After the Plunging Attack, use Basic Attack to perform a follow-up attack, dealing Aero DMG. After casting the Heavy Attack Windborne Strike or the Resonance Skill Windqueller in the air, Jiyan can perform a mid-air attack, dealing Aero DMG. Use a Basic Attack after a successful Dodge to attack the target, dealing Aero DMG. | Basic Attack |
![]() ![]() | Attack the target, dealing Spectro DMG. | Intro Skill |
![]() ![]() | While in Incarnation: - Alternative Basic Attack "Incarnation - Basic Attack" becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air. - Alternative Resonance Skill "Crescent Divinity" becomes available. Deal Spectro DMG. Can be cast in mid-air. - Alternative Heavy Attack "Incarnation - Heavy Attack" becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Alternative Dodge "Incarnation - Dodge" is available while in mid-air. Can be cast multiple times at the cost of Stamina. - Alternative Dodge Counter "Incarnation - Dodge Counter" becomes available. Deal Spectro DMG. Can be cast in mid-air. After Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow. While Ordination Glow lasts: - Basic Attack is replaced with Heavy Attack "Incarnation - Heavy Attack". Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. - Resonance Skill is replaced with Resonance Skill "Illuminous Epiphany". Send out Solar Flare that detonates as Stella Glamor, dealing Spectro DMG after a short delay. Consume up to 50 Incandescene, with each point of Incandescene granting bonus DMG Multiplier percentage to Stella Glamor. Can be cast in mid-air. - After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once every 25s. While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full. Jinhsi can hold up to 50 Incandescene. When Jinhsi is in the party, all nearby Resonators in the party gains Eras in Unity. Eras in Unity provides 2 independent effects: Jinhsi gains 1 Incandescene anytime Resonators in the party inflict Attribute DMG. This effect may be triggered by damage of the same Attribute for up to 1 time every 3s. Additionally, Jinhsi gains 2 Incandescene when Resonators in the party damage the enemy with Coordinated Attacks. This effect may be triggered by Coordinated Attacks of the same Attribute for up to 1 time every 3s. | Forte Circuit |
![]() ![]() | Electro DMG to the target, and puts Yinlin into the Execution Mode. Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times. Attack all targets marked with Resonance Circuit Sinner's Mark, dealing Electro DMG. Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown. |
The puppet "Zapstring" deals Resonance Skill |
![]() ![]() | Lingyang performs up to 5 consecutive attacks, dealing Glacio DMG. After Resonance Skill Furious Punches is cast, Basic Attack 5 is replaced with Feral Roars, dealing Glacio DMG. Lingyang consumes STA to attack the target, dealing Glacio DMG. Lingyang consumes STA to perform a Mid-air Plunging Attack, dealing Glacio DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG. | Basic Attack |
![]() ![]() | Deal Glacio DMG. If Afflatus is no less than 60, consume 60 Afflatus to summon Phantasmic Imprint - Left and Phantasmic Imprint - Right. -Tap the button on the ground to summon the Phantasmic Imprints on the ground. -Hold the button on the ground or tap the button in mi-dar to summon the Phantasmic Imprints in mid-air. | Resonance Skill |
![]() ![]() | In the Dark Surge state, Havoc DMG Bonus is increased by 20%. | Inherent Skill |
![]() ![]() | Aalto will continuously recover Stamina when he is in the Forte Circuit Mistcloak Dash state. | Inherent Skill |
![]() ![]() | When Aalto passes through "Mist" or "Gate of Quandary", he enters Mistcloak Dash. -Movement speed increased; -During this period, "Mist Drops" are continuously consumed, and for each 1 "Mist Drop" consumed, 1 Mist Bullet(s) is generated. Aalto can hold up to 6 "Mist Drops". When Basic Attack or Mid-air Attack passes through "Mist" and hits the target, 1 "Mist Drop" is recovered. | Forte Circuit |
![]() ![]() | Baizhi summons You'tan to restore HP for the entire team, generating 4 stacks of Remnant Entities. Remnant Entities follow the active team members and automatically consume 1 stacks of Remnant Entities to attack the targets every 2.5s, dealing Glacio DMG on hit while restoring HP to all team members nearby. | Resonance Liberation |
![]() ![]() | Summon Squeakie to shoot three shots in a row, dealing Electro DMG. Dodge to perform Sprint and enter Zoom Mode. Lumi is unable to Dodge when performing Sprint. When in this state, automatically shoot Glitters at a locked-on target and deal Electro DMG, considered Basic Attack DMG. Consume STA to perform a Plunging Attack, dealing Electro DMG. Perform up to 3 consecutive attacks, dealing Electro DMG. Consume STA to strike the ground with Squeakie, causing an impact dealing Electro DMG, considered Basic Attack DMG. Consume STA to perform a Plunging Attack, dealing Electro DMG. Use Basic Attack right after a successful Dodge to attack the target, dealing Electro DMG. | Basic Attack |
![]() ![]() | Each "Thermobaric Bullets" that hits a target during Resonance Skill DAKA DAKA! increases ATK by 1% for 10s, stacking up to 30 times. | Inherent Skill |
![]() ![]() | Perform up to 3 consecutive attacks of Holy Light, dealing Spectro DMG.
| Basic Attack |
![]() ![]() | Changli appears in mid-air, attacks the target, and enters True Sight, lasting for 12s. | Intro Skill |
![]() ![]() | Perform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core. Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will: - Generate a segment of Deductive Data every second; - Automatically collect nearby plant collectibles. Using up all STA Or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core. Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2. Press the Normal Attack button after a successful Dodge to attack a target, dealing Spectro DMG. | Basic Attack |
![]() ![]() | Inherent Skill | |
![]() ![]() | Baizhi calls You'tan to perform 1 plunging attack, dealing Glacio DMG while restoring HP to all team members nearby. | Intro Skill |
![]() ![]() | After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s. | Inherent Skill |
![]() ![]() | Launch a flashing lightning of flames forward, dealing Fusion DMG | Resonance Skill |
![]() ![]() | Gain 10% Electro DMG Bonus when in Red Light Mode. | Inherent Skill |
![]() ![]() | Aalto's Heavy Attack will always critically hit, triggered once every 30s. | Inherent Skill |
![]() ![]() | Perform up to 4 consecutive attacks, dealing Havoc DMG. Consume STA to attack, dealing Havoc DMG. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates the Beyond Imagination state. The longer you hold the Basic Attack button, the more Imagination Roccia gains. In this state, Roccia can continue to charge the attack even when her STA depletes. Heavy Attack will be automatically cast when you release the Basic Attack button while charging or when Imagination reaches the max limit. Consume STA to perform a Plunging Attack, dealing Havoc DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG. | Basic Attack |
![]() ![]() | Attack the target, dealing Havoc DMG. Use Basic Attack right after casting this skill to cast Basic Attack Stage 4. | Intro Skill |
![]() ![]() | Calcharo attacks the target, dealing Electro DMG and enters Deathblade Gear state. After Resonance Liberation Deathblade Gear state ends, Calcharo's next Intro Skill is replaced with Intro Skill "Necessary Means", which deals Electro DMG, considered as Intro Skill damage. | Resonance Liberation |
![]() ![]() | At four Auspices, hold the Normal Attack button to release Poetic Essence, dealing Glacio DMG, considered as Resonance Skill DMG, while restoring HP for all nearby party members. Youhu can hold up to four Auspices.
- Youhu unlocks Antiques by casting Resonance Skill Scroll Divination, Intro Skill Scroll of Wonders, Heavy Attack Frostfall, Resonance Liberation Fortune's Favor, and Dodge Counter. | Forte Circuit |
![]() ![]() | Chixia fires up to 4 consecutive shots, dealing Fusion DMG. Chixia enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG. Chixia consumes Stamina to perform consecutive shots at the target in mid-air, dealing Fusion DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG. | Basic Attack |
![]() ![]() | When carrying "Resolving Caliber", use after or to cast , performing up to 3 consecutive attacks, dealing Havoc DMG, considered as Basic Attack damage. consume 1 "Resolving Caliber" upon hitting an enemy to grant a shield. After casting the Intro Skill , using can directly cast . Taoqi can hold up to 3 Resolving Caliber. will consume all of Taoqi's to obtain that many "Resolving Caliber". While exists, when the on-field character is attacked, 1 will be consumed, and "Resolving Caliber" is recovered. After ends, all remaining will be consumed to grant that many "Resolving Caliber". | Forte Circuit |
![]() ![]() | Mid-air Heavy Attack can be cast 1 more time(s). | Inherent Skill |
![]() ![]() | When ‘Chi’ reaches max stacks, hold to cast and start . Jianxin’s anti-interruption is increased, and the damage taken is reduced by 50%: Jianxin continuously consumes ‘Chi’ and casts to attack targets nearby, dealing Aero DMG. As accumulates, Jianxin reaches different Zhoutian and gain effects accordingly. Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 2 shield and cast to attack the target, dealing Aero DMG. When is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 3 shield and cast to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast to attack the target, dealing Aero DMG. Gain Zhoutian Progress 3 shield and cast to attack the target, dealing Aero DMG. When you release button, interrupt and lose all ‘Chi’; When all ‘Chi’ is consumed, end . When ends, regain a shield according to the Zhoutian Progress you reached; As the shield provided by , restore HP for the on-field character once every 6s. Jianxin can hold up to 120 Chi. Chi is obtained when a Normal Attack hits the target. Chi is obtained when the Resonance Skill is cast. Chi is obtained when the Resonance Skill or Resonance Skill hits the target. Chi is obtained when the Intro Skill hits the target. | Forte Circuit |
![]() ![]() | Attack the target, dealing Electro DMG. | Intro Skill |
![]() ![]() | Perform up to 5 consecutive attacks, dealing Electro DMG. Perform a charged attack at the cost of STA, dealing Electro DMG. Perform a Plunging Attack from mid-air at the cost of STA, dealing Electro DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG. | Basic Attack |
![]() ![]() | Shorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG. | Intro Skill |
![]() ![]() | Unleash the power of invocation to deal Spectro DMG. Can be cast in mid-air. | Resonance Liberation |
![]() ![]() | Creates a strong wind field, continuously pulling targets within the wind field to the center and causing Aero DMG. When the wind field disappears, it will cause Aero DMG to all targets within the range again. | Resonance Liberation |
![]() ![]() | When casting Resonance Skill Windqueller, if Jiyan has 30 or more "Resolve", he consumes 30 "Resolve" to increase the damage of this Resonance Skill Windqueller by 20%. When Jiyan is in Qingloong Mode, DMG of Resonance Skill Windqueller is increased by 20% and no longer consumes "Resolve". When casting Resonance Liberation Emerald Storm: Prelude, if Jiyan has 30 "Resolve" or more, he will consume 30 "Resolve" to cast Emerald Storm: Finale, dealing Aero DMG, considered as Heavy Attack damage. Emerald Storm: Finale can be cast in mid-air at low altitude. Jiyan can hold up to 60 Resolve. Jiyan gains "Resolve" when his Normal Attack Lone Lance hits the target. Jiyan gains "Resolve" when the Intro Skill Tactical Strike hits the target. If Jiyan does not hit a target within 15s, his "Resolve" will gradually decrease. | Forte Circuit |
![]() ![]() | Deal Fusion DMG to nearby targets, obtaining 4 stacks of Enflamement, and entering Fiery Feather. Can be cast in mid-air. When Changli releases Heavy Attack Flaming Sacrifice within 10s, her ATK is increased by 25%, after which Fiery Feather ends. | Resonance Liberation |
![]() ![]() | When Phoebe's Prayer is full, consume all Prayer to cast one of the following skills: - Hold Basic Attack to cast Heavy Attack Absolution Litany, dealing Spectro DMG and applying 1 stack(s) of Spectro Frazzle to the targets hit. Phoebe enters Absolution status, which allows her to deal more DMG. | Forte Circuit |
![]() ![]() | Attack the target, dealing Glacio DMG. | Intro Skill |
![]() ![]() | Jinhsi's Spectro DMG Bonus is increased by 20%. | Inherent Skill |
![]() ![]() | The incoming Resonator gains 38% Heavy Attack DMG Amplification for 14s or until they are switched out. | Outro Skill |
![]() ![]() | Command puppet "Zapstring" to attack, dealing Electro DMG in a large range. | Intro Skill |
![]() ![]() | Gain 15% Glacio DMG Bonus for 14s upon casting Intro Skill Scroll of Wonders. | Inherent Skill |
![]() ![]() | The Shield obtained with Heavy Attack is increased by . | Inherent Skill |
![]() ![]() | Heal the incoming Resonator by 1.54% of Baizhi's max HP every 3s for 30s. The healed Resonator has their DMG Amplified by 15% for 6s. | Outro Skill |
![]() ![]() | Inherent Skill | |
![]() ![]() | Rover-Spectro launches an attack forward, dealing Spectro DMG. | Resonance Skill |
![]() ![]() | Damage dealt by Rover's Basic Attack Resonating Echoes is increased by 60%. | Inherent Skill |
![]() ![]() | When in the Absolution status and Confession status, Spectro DMG Bonus is increased by 12%. | Inherent Skill |
![]() ![]() | When Heavy Attack "Death Messenger" hits the target, the damage taken by Calcharo is reduced by 15% for 5s. | Inherent Skill |
![]() ![]() | During Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the damage of the next Resonance Liberation Marcato by 1.5% which can be triggered once every 0.35s, stacking up to 50 times. The effect will be reset after Resonance Liberation Burning Rhapsody ends. | Inherent Skill |
![]() ![]() | Max "Thermobaric Bullets" is increased by 10 rounds. The damage of Resonance Skill Boom Boom is increased by 50%. | Inherent Skill |
![]() ![]() | Youhu smashes her scroll down at the enemy, dealing Glacio DMG, restoring HP for all party members nearby, and performs Lucky Draw once. Youhu obtains a random Antique after the Lucky Draw. With an Antique, her next Basic Attack will activate the corresponding Antique Appraisal. Only one Antique can exist at a time, and the newly drawn Antique will replace the existing one. - Chime: Attack the enemy with a Chime, dealing Glacio DMG. Chime can effectively reduce the enemy's Vibration Strength. - Ruyi: Batter the enemy with a Ruyi, dealing Glacio DMG. Ruyi has a higher DMG Multiplier. - Ding: Ram into the enemy on a Ding, dealing Glacio DMG. Ding can effectively break the enemy's stance. - Mask: Throw a Mask at enemies in front, dealing Glacio DMG. Mask can pull in enemies along its path. | Resonance Skill |
![]() ![]() | Toss out the scroll and perform Lucky Draw once. | Intro Skill |
![]() ![]() | When in Yellow Light Mode, use Resonance Skill to perform Pounce, which consumes STA to pounce on the target before switching to Red Light Mode. Lumi will perform a Pounce without STA cost when switched onto the field. When in Red Light Mode, use Resonance Skill to perform Rebound, which consumes STA to leap backward and attack the target before switching to Yellow Light Mode. Perform ranged attacks when in Yellow Light Mode. Perform melee attacks when in Red Light Mode. | Resonance Skill |
![]() ![]() | When Changli releases Basic Attack: True Sight - Conquest or Basic Attack: True Sight - Charge, for each stack of Enflamement, Changli's Fusion DMG Bonus is increased by 5%. | Inherent Skill |
![]() ![]() | Gain 15% Havoc DMG Bonus. DMG dealt by Heavy Attack Pruning is now considered Basic Attack DMG. | Inherent Skill |
![]() ![]() | When the Resonator on the field is within the effect range of a Stellarealm, Shorekeeper's Energy Regen increases by 10%, and Rover's Energy Regen also increases by 10% if Rover is on the team. | Inherent Skill |
![]() ![]() | After accumulating 60 ‘Ruby Blossom’, long press Basic Attack to consume all ‘Ruby Blossom’ to cast Chaoscleave, dealing Havoc DMG considered as Heavy Attack damage, and restore HP for Danjin. If current ‘Ruby Blossom’ reaches over 120, this skill consumes 120 ‘Ruby Blossom’ to increase the damage multiplier of Chaoscleave and Scatterbloom performed this time. Use Basic Attack after Heavy Attack Chaoscleave to cast Shatter to attack the target, dealing Havoc DMG, considered as Heavy Attack damage. Danjin obtains ‘Ruby Blossom’ when using Resonance Skill Crimson Fragment. | Forte Circuit |
![]() ![]() | Calcharo summons Phantom to support the on-field Resonator, clearing the targets in front with a slash. The Phantom's attack deals Electro DMG equal to 195.98%+391.96% of Calcharo's ATK. | Outro Skill |
![]() ![]() | Casts "Mist" and 1 "Mist Avatar(s)" to taunt the surrounding targets. The avatars inherit a portion of Aalto's HP and generate 6 Mist Bullets around them, dealing Aero DMG. Deals Aero DMG, considered as Resonance Skill damage. | Resonance Skill |
![]() ![]() | When Yellow Light Spark is fully recovered, replace Resonance Skill with Resonance Skill Energized Pounce that deals Electro DMG and enter Red Spotlight Mode. The DMG dealt is considered Basic Attack DMG. When in Red Spotlight Mode, the DMG Multiplier of Red Light: Basic Attack and Red Light: Heavy Attack is increased, with an extra amount of Sparks recovered. Red Spotlight Mode ends after performing altogether 4 Basic Attacks and/or Heavy Attacks. When Red Light Spark is fully recovered, replace Resonance Skill with Resonance Skill Energized Rebound that deals Electro DMG and enter Yellow Spotlight Mode. The DMG dealt is considered Basic Attack DMG. When in Yellow Spotlight Mode, Glitter is replaced by Glare, with an increased DMG Multiplier and an extra amount of Sparks recovered. Yellow Spotlight Mode ends after shooting 6 Glares. Casting Outro Skill consumes all Sparks obtained in the current mode. Laser can be cast when the amount of consumed Sparks is greater than or equal to 25, dealing Electro DMG. The DMG dealt is considered Basic Attack DMG. Every 25 Sparks consumed generates 1 extra Laser beam, up to 4 Laser beams. Lumi can hold up to 100 Yellow Light Sparks. Lumi obtains Yellow Light Spark under the following conditions: When Yellow Light: Basic Attack hits the target; When Glitter hits the target; When Glare hits the target; When Resonance Skill Energized Rebound hits the target; When casting Intro Skill helpSpecial Delivery. Lumi can hold up to 100 Red Light Sparks. Lumi obtains Red Light Spark under the following conditions: When Normal Attack Navigation Support hits the target in Red Light Mode or Red Spotlight Mode. | Forte Circuit |
![]() ![]() | Rover gains 15% ATK increase for 5s upon casting Heavy Attack Resonance. | Inherent Skill |
![]() ![]() | The incoming Resonator has their Basic Attack DMG Amplified by 38% for 14s or until they are switched out. | Outro Skill |
![]() ![]() | Perform up to 4 consecutive strikes, dealing Spectro DMG. Perform a charged attack at the cost of Stamina, dealing Spectro DMG. Perform a plunging attack while in mid-air at the cost of Stamina, dealing Spectro DMG. Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG. | Basic Attack |
![]() ![]() | Rover summons a Havoc Field, dealing Havoc DMG of 143.3% of Rover's ATK to all targets within the range every 2s for 6s. | Outro Skill |
![]() ![]() | Enter Yellow Light Mode and attack the target, dealing Electro DMG. | Intro Skill |
![]() ![]() | Throw the giant Squeakie at the target, dealing Electro DMG. | Resonance Liberation |
![]() ![]() | When casting , if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; deals Spectro DMG, considered as Heavy Attack damage. When casting , if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; deals Spectro DMG, considered as Basic Attack damage. Verina can cast by using after casting . Verina can hold up to 4 "Photosynthesis Energy". Verina obtains 1 stack of " " for every Basic Attack 5 on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Resonance Skill on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Intro Skill on hit. | Forte Circuit |
![]() ![]() | During the duration of the Resonance Skill Rocksteady Shield, the Character's DEF is increased by 15%. | Inherent Skill |
![]() ![]() | For every Heavy Attack on hit, Baizhi restores HP to the nearby team member with the least HP equal to 0.25% of Baizhi's max HP. | Inherent Skill |
![]() ![]() | The incoming Resonator has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out. | Outro Skill |
![]() ![]() | The incoming Resonator has their Fusion DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 10s or until the Resonator is switched out. | Outro Skill |
![]() ![]() | Attack the target, dealing Glacio DMG, and receive the blessing of Lion's Vigor.
| Resonance Liberation |
![]() ![]() | After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box.
| Inherent Skill |
![]() ![]() | When Changli releases Heavy Attack Flaming Sacrifice or Resonance Liberation Radiance of Fealty, Changli's Fusion DMG Bonus is increased by 20%, and Changli ignores 15% of the target's DEF when dealing damage. | Inherent Skill |
![]() ![]() | Jiyan pierces the target in mid-air, dealing Aero DMG. | Intro Skill |
![]() ![]() | When Jiyan's attacks hit a target, Jiyan's Crit. DMG is increased by 12% for 8s. | Inherent Skill |
![]() ![]() | Summoning the power homologous with the Sentinel, Jinhsi may now gain Incandescence via Eras in Unity from damage of the same Attribute more effectively, at 1 time(s) every 1s for 20s. | Outro Skill |
![]() ![]() | Encore generates a Thermal Field centered around skill target, with a radius of 3m. Targets inside the Thermal Field are continuously burned, suffering Fusion DMG equal to 176.76% of Encore's ATK every 1.5s for 6s. | Outro Skill |
![]() ![]() | Attack the target, dealing Electro DMG. | Intro Skill |
![]() ![]() | Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG. | Resonance Liberation |
![]() ![]() | Inherent Skill | |
![]() ![]() | The incoming Resonator has their Coordinated Attack DMG Amplified by 100% for 28s. | Outro Skill |
![]() ![]() | Summon a Ring of Mirrors at the target location, making the target hit stagnate for 2s and dealing Spectro DMG. The stagnation effect can be applied to 12 targets max for each Ring of Mirrors. Using Resonance Skill again shortly after the summoning teleports Phoebe to the Ring of Mirrors' location, dealing Spectro DMG.
Unable to teleport if Phoebe is too far from the Ring of Mirrors.
| Resonance Skill |
![]() ![]() | Dash forward and perform consecutive strikes that inflict Spectro DMG. Overflowing Radiance After Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong's Halo, an alternative Resonance Skill Overflowing Radiance is available within 5s. Resonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation. Can be cast in mid-air. | Resonance Skill |
![]() ![]() | The incoming Resonator has their Resonance Liberation DMG Amplified by 38% for 14s or until they are switched out. | Outro Skill |
![]() ![]() | Restore HP for all nearby party members based on 30% of the healing provided by Resonance Skill Scroll Divination when Resonance Skill Antique Appraisal is cast. | Inherent Skill |
![]() ![]() | After releasing Resonance Skill, Changli dashes towards the enemy and enters True Sight, lasting for 12s. In the end, she releases a plunging attack, dealing Fusion DMG. True Sight: Capture has 2 initial attempts and can be used up to 2 times. The number of attempts is increased by 1 every 12s. Can be cast in mid-air. When in True Sight, if Changli uses Ground Basic Attack, she releases True Sight: Conquest, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Conquest, True Sight ends. When in True Sight, if Changli jumps or uses Basic Attack in mid-air, she releases True Sight: Charge, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Charge, True Sight ends. | Resonance Skill |
![]() ![]() | Rover-Havoc performs up to 5 consecutive attacks, dealing Havoc DMG. | Basic Attack |
![]() ![]() | Attack the target, dealing Havoc DMG equal to 329.24% of Camellya's ATK. After activating Forte Circuit's Ephemeral, the next Outro Skill Twining deals additional Havoc DMG equal to 459.02% of Camellya's ATK. | Outro Skill |
![]() ![]() | When "Umbra" is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack damage. | Forte Circuit |
![]() ![]() | Forte Circuit | |
![]() ![]() | When "Lion's Spirit" is full, use Heavy Attack to perform Glorious Plunge, dealing Glacio DMG. | Forte Circuit |
![]() ![]() | Launch an attack based on Taoqi's Havoc DMG. | on the target, dealingResonance Liberation |
![]() ![]() | After Heavy Attack: Strategic Parry is successfully triggered, 25 Stamina is recovered. | Inherent Skill |
![]() ![]() | Resonance Skill | |
![]() ![]() | Hitting a target with Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage consumes Crimson Pistils. The Energy Regen Multiplier of this attack is increased by 150%. Consuming 10 Crimson Pistils recovers 4 Concerto Energy and obtains 1 Crimson Bud(s). Each bud lasts for 15s, stacking up to 10 times.
| Forte Circuit |
![]() ![]() | Verina attacks the target, dealing Spectro DMG. | Intro Skill |
![]() ![]() | Rover casts up to 4 consecutive attacks, dealing Spectro DMG. Rover consumes STA, dealing Spectro DMG. After Basic Attack 3 or Heavy Attack, press the Basic Attack button at the right time to perform Heavy Attack Resonance, dealing Spectro DMG. After Heavy Attack Resonance or Dodge Counter hits a target, press the Basic Attack button to perform Heavy Attack Aftertune, dealing Spectro DMG. Rover consumes STA to perform a Mid-Air Plunging Attack, dealing Spectro DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG. | Basic Attack |
![]() ![]() | With unwavering determination, Danjin unleashes a strike, dealing Havoc DMG. | Intro Skill |
![]() ![]() | Deal Fusion DMG, and apply Burning Rhapsody to all characters in the team. When the on-field character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato. When the on-field character's Heavy Attack hits the targets, Mortefi launches a Coordinated Attack, firing 2 Marcato. Mortefi can launch one Coordinated Attack every 0.35s. Deals Fusion DMG | Resonance Liberation |
![]() ![]() | Attack the target, dealing Electro DMG. | Intro Skill |
![]() ![]() | Rover attacks the target, dealing Spectro DMG. | Intro Skill |
![]() ![]() | Restore 4 Resonance Energy per second for 5s for the incoming Resonator. | Outro Skill |
![]() ![]() | Chixia unleashes a flurry of shots, dealing Fusion DMG. Whizzing Fight Spirit has 2 initial charges. | Resonance Skill |
![]() ![]() | Yangyang conjures a mighty Cyclone that gathers nearby enemies, dealing Aero DMG. | Resonance Liberation |
![]() ![]() | Dash forward a certain distance, dealing Aero DMG. Can be cast in the air. | Resonance Skill |
![]() ![]() | Transforms sound into feathers, dealing Havoc DMG. | Resonance Skill |
![]() ![]() | Attack the target, dealing Glacio DMG. | Intro Skill |
![]() ![]() | Encore pounces at the enemies with Cosmos, dealing Fusion DMG. | Intro Skill |
![]() ![]() | When Resonance Skill Flaming Woolies or Resonance Skill Cosmos: Rampage is cast, Encore's Fusion DMG Bonus is increased by 10% for 10s. | Inherent Skill |
![]() ![]() | Encore performs up to 4 consecutive attacks, dealing Fusion DMG. After Basic Attack 4, press the Basic Attack button to attack the target, dealing Fusion DMG. Encore consumes Stamina to attack the target, dealing Fusion DMG. Encore consumes Stamina to perform a Mid-Air Plunging Attack, dealing Fusion DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG. | Basic Attack |
![]() ![]() | If "Diminutive Sound" exceeds 50 when Resonance Skill is used, Rover consumes 50 "Diminutive Sound" to cast Resonating Spin, dealing Spectro DMG, considered as Resonance Skill damage. After Resonance Skill Resonating Spin ends, Rover performs Resonating Echoes upon pressing the Basic Attack button. Launch attacks forward, dealing Spectro DMG considered as Resonance Skill DMG. Rover can hold up to 100 "Diminutive Sounds". Rover obtains "Diminutive Sound" for every Normal Attack Vibration Manifestation on hit. Rover obtains "Diminutive Sound" for every Heavy Attack Aftertune on hit. Rover obtains "Diminutive Sound" upon casting Intro Skill Waveshock. | Forte Circuit |
![]() ![]() | Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG. Yinlin consumes Stamina to control "Zapstring", dealing Electro DMG. Yinlin consumes Stamina to control "Zapstring" and perform a Mid-air Plunging Attack, dealing Electro DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG. | Basic Attack |
![]() ![]() | Yangyang wields her sword to create a whirling vortex of winds that gathers nearby enemies to the center, dealing Aero DMG. | Resonance Skill |
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