Stats refers to the numerical values which dictate the combat and exploration dynamics in Wuthering Waves. They influence various aspects of gameplay such the strengths and capabilities of the player's Resonators and also those of Enemies.
Stats in Wuthering Waves can be broadly classified into one of two categories: Visible Stats and Hidden Stats. Visible Stats are displayed in the character's Forte menu, while Hidden Stats are not.
Visible Stats[]
HP[]
Health Points (abbreviated in-game as HP) is the stat used by both Resonators and Enemies to determine the amount of damage they can sustain before dying. Some character skills may also deal damage or heal based on their HP.
ATK[]
Attack (abbreviated in-game as ATK) is the stat used by both Resonators and Enemies to calculate damage. Some character skills may also provide heal based on their ATK
DEF[]
Defense (abbreviated in-game as DEF) is the stat used by both Resonators and Enemies to decrease the amount of damage taken. Some character skills may also deal damage or provide other utilities based on their DEF.
Max Stamina[]
Stamina is the amount of exertion Resonators can endure before requiring a break. Actions such as performing Heavy Attacks, dodging, swimming, sprinting, climbing, and gliding deplete Stamina, but it naturally replenishes over time when the characters stops consuming it for a while. Maximum Stamina can be increased by levelling up the player's Data Bank.
Crit. Rate[]
Critical Rate (abbreviated in-game as Crit. Rate) determines the probability of triggering a Critical Hit when dealing damage with a hit.
Crit. DMG[]
Critical Damage (abbreviated in-game as Crit. DMG) forms the damage multiplier applied when an attack triggers a Critical Hit.
Energy Regen[]
Energy Regeneration (abbreviated in-game as Energy Regen) increases the amount of Resonance Liberation Energy gained when performing Basic Attacks, Resonance Skill, Combat Forte. This stat does not affect the regeneration rate of Concerto Energy or Special Energy.
Forte DMG Bonus[]
Forte Damage Bonus increases the damage dealt by the corresponding Forte by a percentage amount. There are four types of Forte DMG Bonus::
- Basic Attack DMG Amplification
- Heavy Attack DMG Amplification
- Resonance Skill DMG Amplification
- Resonance Liberation DMG Amplification
DMG Bonus[]
Damage Bonus or Attribute Damage Bonus increases the damage dealt by the corresponding Attribute type of the hit by a percentage amount. It is of the following types:
- Glacio Damage Bonus
- Fusion Damage Bonus
- Electro Damage Bonus
- Aero Damage Bonus
- Spectro Damage Bonus
- Havoc Damage Bonus
DMG RES[]
Damage Resistance (abbreviated in-game as DMG RES) is the stat used by both Characters and Enemies to decrease the amount of damage taken for the corresponding Attribute type of the attack. It is of the following types:
- Physical DMG RES
- Glacio DMG RES
- Fusion DMG RES
- Electro DMG RES
- Aero DMG RES
- Spectro DMG RES
- Havoc DMG RES
Healing Bonus[]
Healing Bonus determines the percentage bonus healing applied to outgoing healing by characters that can heal themselves or other party members.
Hidden Stats[]
Movement Speed[]
Attack Speed[]
Stamina Consumption[]
DMG Reduction[]
DMG Deepen[]
Special DMG Bonus[]
Other Languages[]
Change History[]
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