Tactical Hologram: Feilian Beringal is one of six Tactical Hologram: Calamity Combat Challenges. Based off of the Feilian Beringal, it is located in the Dim Forest, Huanglong.
A giant ape-like monster that resides at the towering Central Banyan, guarding the apes' territory from intrusion.
To avoid unexpected confrontation with it, the Midnight Rangers and the Huaxu Academy once collaborated in a special operation to tag the Feilian Beringal with a tracking bracelet, enabling the tracking of its movements within the forest.
Levels[]
| Level | Required Union Level | Enemy Level | Special Mechanism | Rewards | |||
|---|---|---|---|---|---|---|---|
| Other | |||||||
| I | 27 | 50 | No special mechanism. | 20 | 10,000 |
| |
| II | 27 | 55 | No special mechanism. | 20 | 15,000 |
| |
| III | 27 | 60 | No special mechanism. | 20 | 15,000 |
| |
| IV | 30 | 70 | No special mechanism. | 20 | 20,000 |
| |
| V | 30 | 80 | [War Cry] 3 minutes after the battle begins, Feilian Beringal will increase its ATK by 50% every 10s, stacking up to no limit. [Formation] If the Character is in full HP, Intro Skills will increase the enemy's Vibration Strength Reduction Rate by 5% on hit for 15s, stacking up to 20 times. [Defection] After every 10 Dodge Counters, the next attack will additionally deplete the enemy's Vibration Strength by 30%. This timer is reset when attacked. |
20 | 20,000 |
| |
| VI | 35 | 90 | [War Cry] 3 minutes after the battle begins, Feilian Beringal will increase its ATK by 50% every 10s, stacking up to no limit. [Formation] If the Character is in full HP, Intro Skills will increase the enemy's Vibration Strength Reduction Rate by 5% on hit for 15s, stacking up to 20 times. [Defection] After every 10 Dodge Counters, the next attack will additionally deplete the enemy's Vibration Strength by 30%. This timer is reset when attacked. |
20 | 20,000 |
| |
Enemy Moveset (Phase 1)[]
Feilian Beringal will start in Phase 1 at the beginning of each round. All attacks are dodgeable (i.e. a perfect Dodge can be performed) unless stated otherwise.
6-Hit Combo[]
Feilian Beringal stands near player, then:
- Swipes at player with right arm;
- Swipes at player with right arm from opposite direction;
- Swipes at player with right arm again;
- Paces some distance away from player, jumps back, and lunges forward to grab player;
- Stands back up and plunge-attacks player;
- Jumps and elbow-plunges player.
| Dodge | Counterattack |
|---|---|
| File:Hologram Feilian Beringal 6-Hit Combo (I-V) (Dodge).mp4 | File:Hologram Feilian Beringal 6-Hit Combo (I-V) (Counterattack).mp4 |
| Cue to Dodge | Cue to Parry |
| No particular cues — pay close attention to Feilian Beringal's movements | |
Notes
- Feilian Beringal will not cast Part 5 or Part 6 if player successfully Counterattacks Part 4.
Feilian Beringal stands near player, then:
- Swipes at player with right arm;
- Swipes at player with right arm from opposite direction;
- Casts Coordinated Attack;
- Swipes at player with right arm again;
- Casts Coordinated Attack;
- Paces some distance away from player, jumps back, and lunges forward to grab player;
- Stands back up and plunge-attacks player;
- Jumps and elbow-plunges player;
- Casts Coordinated Attack.
| Dodge | Counterattack |
|---|---|
| File:Hologram Feilian Beringal 6-Hit Combo (VI) (Dodge).mp4 | File:Hologram Feilian Beringal 6-Hit Combo (VI) (Counterattack).mp4 |
| Cue to Dodge | Cue to Parry |
| No particular cues — pay close attention to Feilian Beringal's movements | |
Notes
- Feilian Beringal will not cast Part 7, Part 8, or Part 9 if player successfully Counterattacks Part 6.
Ground Smash[]
Feilian Beringal stands some distance away with back facing player, preps for a moment, then punches the ground three times, with each hit sending an AoE shockwave moving outward.
| Dodge | Counterattack |
|---|---|
| File:Hologram Feilian Beringal Ground Smash.mp4 | This move cannot be Counterattacked. |
| Cue to Dodge | |
| No particular cue — 3rd shockwave is delayed | |
Enemy Moveset (Phase 2)[]
Feilian Beringal enters Phase 2 when roughly 25% of its HP depleted and/or after recovering from depletion of Vibration Strength.
Opening Log Ground Smash[]
Immediately upon entering Phase 2, Feilian Beringal jumps onto a log some distance away from player, then:
- Smashes log twice in quick succession, sending one shockwave per smash;
- Smashes log again, sending a 3-ring shockwave;
- Smashes log again, sending another 3-ring shockwave;
- Smashes log twice in quick succession, sending one three-ring shockwave per smash.
| Dodge | Counterattack |
|---|---|
| File:Hologram Feilian Beringal Log Ground Smash (I-V).mp4 | This move cannot be Counterattacked. |
| Cue to Dodge | |
| No particular cues — pay close attention to shockwaves | |
Notes
- It is possible to avoid the shockwaves entirely without Dodging by moving out of range of Feilian Beringal's attacks.
Immediately upon entering Phase 2, Feilian Beringal jumps onto a log some distance away from player, then:
- Smashes log twice in quick succession, sending one shockwave per smash;
- Smashes log again, sending a 3-ring shockwave;
- Smashes log again, sending another 3-ring shockwave;
- Smashes log twice in quick succession, sending one three-ring shockwave per smash;
- Casts 4 Coordinated Attacks in quick succession.
| Dodge | Counterattack |
|---|---|
| File:Hologram Feilian Beringal Log Ground Smash (VI).mp4 | This move cannot be Counterattacked. |
| Cue to Dodge | |
| No particular cues — pay close attention to shockwaves | |
Notes
- It is possible to avoid the shockwaves entirely without Dodging by moving out of range of Feilian Beringal's attacks.
Double Log Hit[]
Feilian Beringal preps for a moment, then:
- Swings log at player;
- Slams log into ground.
| Dodge | Counterattack | |
|---|---|---|
| File:Hologram Feilian Beringal Double Log Hit (I-V) (Dodge).mp4 | File:Hologram Feilian Beringal Double Log Hit (Counterattack).mp4 | |
| Cue to Dodge | Cue to Parry | |
| Part 1 | When Weakness Halo aligns | |
| Part 2 | Shortly after Feilian Beringal's back foot leaves ground | Cannot be Counterattacked |
Notes
- Feilian Beringal will not cast Part 2 if the player successfully Counterattacks Part 1.
Feilian Beringal preps for a moment, then:
- Swings log at player;
- Slams log into ground;
- Casts Coordinated Attack.
| Dodge | Counterattack | |
|---|---|---|
| File:Hologram Feilian Beringal Double Log Hit (VI) (Dodge).mp4 | File:Hologram Feilian Beringal Double Log Hit (Counterattack).mp4 | |
| Cue to Dodge | Cue to Parry | |
| Part 1 | When Weakness Halo aligns | |
| Part 2 | Shortly after Feilian Beringal's back foot leaves ground | Cannot be Counterattacked |
| Part 3 | No particular cue — be prepared after Part 2 finishes | |
Notes
- Feilian Beringal will not cast Part 2 or Part 3 if the player successfully Counterattacks Part 1.
Dropkick[]
Feilian Beringal plants log into the ground, then slides itself onto the ground, kicking the player.
| Dodge | Counterattack |
|---|---|
| File:Hologram Feilian Beringal Dropkick (I-V).mp4 | This move cannot be Counterattacked. |
| Cue to Dodge | |
| No particular cue — be prepared when Feilian Beringal plants log into ground | |
Feilian Beringal plants log into the ground, then:
- Slides itself onto the ground, kicking the player;
- Casts Coordinated Attack.
| Dodge | Counterattack |
|---|---|
| File:Hologram Feilian Beringal Dropkick (VI).mp4 | This move cannot be Counterattacked. |
| Cue to Dodge | |
| No particular cue — be prepared when Feilian Beringal plants log into ground | |
Log Plunge[]
Feilian Beringal draws back left hand, then:
- Swipes at player with left hand;
- Jumps into the air, then plunges back down with log.
| Dodge | Counterattack | |
|---|---|---|
| File:Hologram Feilian Beringal Log Plunge (I-V).mp4 | This move cannot be Counterattacked. | |
| Cue to Dodge | ||
| Part 1 | When hand flash fades (see guide here) | |
| Part 2 | When Feilian Beringal reaches apex of jump | |
Feilian Beringal draws back left hand, then:
- Swipes at player with left hand;
- Jumps into the air, then plunges back down with log;
- Casts Coordinated Attack.
| Dodge | Counterattack | |
|---|---|---|
| File:Hologram Feilian Beringal Log Plunge (VI).mp4 | This move cannot be Counterattacked. | |
| Cue to Dodge | ||
| Part 1 | When hand flash fades (see guide here) | |
| Part 2 | When Feilian Beringal reaches apex of jump | |
| Part 3 | No particular cue — be prepared after Part 2 finishes | |
Log Spin Combo[]
Feilian Beringal picks up log, then:
- Swings log at player;
- Preps for a moment, then swings log at player again from opposite direction;
- Repeatedly swings log around in an AoE radius.
| Dodge | Counterattack | |
|---|---|---|
| File:Hologram Feilian Beringal Log Spin Combo (I-V).mp4 | This move cannot be Counterattacked. | |
| Cue to Dodge | ||
| Part 1 | No particular cue — pay close attention to Feilian Beringal's behavior with the log | |
| Part 2 | When hand flash fades (see guide here) | |
| Part 3 | Dodge twice when log is "behind" Feilian Beringal each rotation (see guide here) | |
Note
- Part 3 generates an AoE upwards draft, so the log swings can avoided entirely by deploying Glider.
Feilian Beringal picks up log, then:
- Swings log at player;
- Preps for a moment, then swings log at player again from opposite direction;
- Casts Coordinated Attack;
- Repeatedly swings log around in an AoE radius.
| Dodge | Counterattack | |
|---|---|---|
| File:Hologram Feilian Beringal Log Spin Combo (VI).mp4 | This move cannot be Counterattacked. | |
| Cue to Dodge | ||
| Part 1 | No particular cue — pay close attention to Feilian Beringal's behavior with the log | |
| Part 2 | When hand flash fades (see guide here) | |
| Part 3 | No particular cue — be prepared after Part 2 finishes | |
| Part 4 | Dodge twice when log is "behind" Feilian Beringal each rotation (see guide here) | |
Note
- Part 4 generates an AoE upwards draft, so the attacks can avoided entirely by deploying Glider.
Gameplay Notes[]
- Clearing Difficulty I for the first time awards the player with From the Abyssal Tower I Trophy "Meeting the King".
- Clearing Difficulty VI for the first time awards the player with From the Abyssal Tower I Trophy "No King in Sight".
- Defeating the Feilian Beringal a total of 50 times awards the player with Battle Memories Trophy "Rule the Forest".
Difficulty Differences[]
- Feilian Beringal's "Coordinated Attacks" are exclusive to Difficulty VI.
Total Rewards[]
Other Languages[]
| Language | Official Name |
|---|---|
| Tactical Hologram: Feilian Beringal | |
| 全息战略・飞廉之猩 | |
| 全像戰略・飛廉之猩 | |
| ホロタクティクス・飛廉の大猿 | |
| 홀로그램 전략 ・ 폭주의 고릴라 | |
| Hologramme tactique : Feilian Beringal | |
| Taktisches Hologramm: Fliegende Sense von Gori | |
| Holograma táctico: Beringal del Bosque |
Change History[]
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