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The Imitative Sonic Device left by the Court of Savantae can simulate powerful enemies. The Data Set obtained in this battle can be exchanged for various rewards in the Simulation Training Store.

Tactical Hologram: Feilian Beringal is one of six Tactical Hologram: Calamity Combat Challenges. Based off of the Feilian Beringal, it is located in the Dim Forest, Huanglong.

This enemy has higher RES against Aero DMG.

A giant ape-like monster that resides at the towering Central Banyan, guarding the apes' territory from intrusion.

To avoid unexpected confrontation with it, the Midnight Rangers and the Huaxu Academy once collaborated in a special operation to tag the Feilian Beringal with a tracking bracelet, enabling the tracking of its movements within the forest.

Levels[]

Level Required Union Level Enemy Level Special Mechanism Rewards
Astrite Other
I 27 50 No special mechanism. 20 10,000
II 27 55 No special mechanism. 20 15,000
III 27 60 No special mechanism. 20 15,000
IV 30 70 No special mechanism. 20 20,000
V 30 80 [War Cry] 3 minutes after the battle begins, Feilian Beringal will increase its ATK by 50% every 10s, stacking up to no limit.
[Formation] If the Character is in full HP, Intro Skills will increase the enemy's Vibration Strength Reduction Rate by 5% on hit for 15s, stacking up to 20 times.
[Defection] After every 10 Dodge Counters, the next attack will additionally deplete the enemy's Vibration Strength by 30%. This timer is reset when attacked.
20 20,000
VI 35 90 [War Cry] 3 minutes after the battle begins, Feilian Beringal will increase its ATK by 50% every 10s, stacking up to no limit.
[Formation] If the Character is in full HP, Intro Skills will increase the enemy's Vibration Strength Reduction Rate by 5% on hit for 15s, stacking up to 20 times.
[Defection] After every 10 Dodge Counters, the next attack will additionally deplete the enemy's Vibration Strength by 30%. This timer is reset when attacked.
20 20,000

Enemy Moveset (Phase 1)[]

Feilian Beringal will start in Phase 1 at the beginning of each round. All attacks are dodgeable (i.e. a perfect Dodge can be performed) unless stated otherwise.

6-Hit Combo[]

Feilian Beringal stands near player, then:

  1. Swipes at player with right arm;
  2. Swipes at player with right arm from opposite direction;
  3. Swipes at player with right arm again;
  4. Paces some distance away from player, jumps back, and lunges forward to grab player;
  5. Stands back up and plunge-attacks player;
  6. Jumps and elbow-plunges player.
Dodge Counterattack
File:Hologram Feilian Beringal 6-Hit Combo (I-V) (Dodge).mp4 File:Hologram Feilian Beringal 6-Hit Combo (I-V) (Counterattack).mp4
Cue to Dodge Cue to Parry
No particular cues — pay close attention to Feilian Beringal's movements

Notes

  • Feilian Beringal will not cast Part 5 or Part 6 if player successfully Counterattacks Part 4.

Feilian Beringal stands near player, then:

  1. Swipes at player with right arm;
  2. Swipes at player with right arm from opposite direction;
  3. Casts Coordinated Attack;
  4. Swipes at player with right arm again;
  5. Casts Coordinated Attack;
  6. Paces some distance away from player, jumps back, and lunges forward to grab player;
  7. Stands back up and plunge-attacks player;
  8. Jumps and elbow-plunges player;
  9. Casts Coordinated Attack.
Dodge Counterattack
File:Hologram Feilian Beringal 6-Hit Combo (VI) (Dodge).mp4 File:Hologram Feilian Beringal 6-Hit Combo (VI) (Counterattack).mp4
Cue to Dodge Cue to Parry
No particular cues — pay close attention to Feilian Beringal's movements

Notes

  • Feilian Beringal will not cast Part 7, Part 8, or Part 9 if player successfully Counterattacks Part 6.

Ground Smash[]

Feilian Beringal stands some distance away with back facing player, preps for a moment, then punches the ground three times, with each hit sending an AoE shockwave moving outward.

Dodge Counterattack
File:Hologram Feilian Beringal Ground Smash.mp4 This move cannot be Counterattacked.
Cue to Dodge
No particular cue — 3rd shockwave is delayed

Enemy Moveset (Phase 2)[]

Feilian Beringal enters Phase 2 when roughly 25% of its HP depleted and/or after recovering from depletion of Vibration Strength.

Opening Log Ground Smash[]

Immediately upon entering Phase 2, Feilian Beringal jumps onto a log some distance away from player, then:

  1. Smashes log twice in quick succession, sending one shockwave per smash;
  2. Smashes log again, sending a 3-ring shockwave;
  3. Smashes log again, sending another 3-ring shockwave;
  4. Smashes log twice in quick succession, sending one three-ring shockwave per smash.
Dodge Counterattack
File:Hologram Feilian Beringal Log Ground Smash (I-V).mp4 This move cannot be Counterattacked.
Cue to Dodge
No particular cues — pay close attention to shockwaves

Notes

  • It is possible to avoid the shockwaves entirely without Dodging by moving out of range of Feilian Beringal's attacks.

Immediately upon entering Phase 2, Feilian Beringal jumps onto a log some distance away from player, then:

  1. Smashes log twice in quick succession, sending one shockwave per smash;
  2. Smashes log again, sending a 3-ring shockwave;
  3. Smashes log again, sending another 3-ring shockwave;
  4. Smashes log twice in quick succession, sending one three-ring shockwave per smash;
  5. Casts 4 Coordinated Attacks in quick succession.
Dodge Counterattack
File:Hologram Feilian Beringal Log Ground Smash (VI).mp4 This move cannot be Counterattacked.
Cue to Dodge
No particular cues — pay close attention to shockwaves

Notes

  • It is possible to avoid the shockwaves entirely without Dodging by moving out of range of Feilian Beringal's attacks.

Double Log Hit[]

Feilian Beringal preps for a moment, then:

  1. Swings log at player;
  2. Slams log into ground.
Dodge Counterattack
File:Hologram Feilian Beringal Double Log Hit (I-V) (Dodge).mp4 File:Hologram Feilian Beringal Double Log Hit (Counterattack).mp4
Cue to Dodge Cue to Parry
Part 1 When Weakness Halo aligns
Part 2 Shortly after Feilian Beringal's back foot leaves ground Cannot be Counterattacked

Notes

  • Feilian Beringal will not cast Part 2 if the player successfully Counterattacks Part 1.

Feilian Beringal preps for a moment, then:

  1. Swings log at player;
  2. Slams log into ground;
  3. Casts Coordinated Attack.
Dodge Counterattack
File:Hologram Feilian Beringal Double Log Hit (VI) (Dodge).mp4 File:Hologram Feilian Beringal Double Log Hit (Counterattack).mp4
Cue to Dodge Cue to Parry
Part 1 When Weakness Halo aligns
Part 2 Shortly after Feilian Beringal's back foot leaves ground Cannot be Counterattacked
Part 3 No particular cue — be prepared after Part 2 finishes

Notes

  • Feilian Beringal will not cast Part 2 or Part 3 if the player successfully Counterattacks Part 1.

Dropkick[]

Feilian Beringal plants log into the ground, then slides itself onto the ground, kicking the player.

Dodge Counterattack
File:Hologram Feilian Beringal Dropkick (I-V).mp4 This move cannot be Counterattacked.
Cue to Dodge
No particular cue — be prepared when Feilian Beringal plants log into ground

Feilian Beringal plants log into the ground, then:

  1. Slides itself onto the ground, kicking the player;
  2. Casts Coordinated Attack.
Dodge Counterattack
File:Hologram Feilian Beringal Dropkick (VI).mp4 This move cannot be Counterattacked.
Cue to Dodge
No particular cue — be prepared when Feilian Beringal plants log into ground

Log Plunge[]

Feilian Beringal draws back left hand, then:

  1. Swipes at player with left hand;
  2. Jumps into the air, then plunges back down with log.
Dodge Counterattack
File:Hologram Feilian Beringal Log Plunge (I-V).mp4 This move cannot be Counterattacked.
Cue to Dodge
Part 1 When hand flash fades (see guide here)
Part 2 When Feilian Beringal reaches apex of jump

Feilian Beringal draws back left hand, then:

  1. Swipes at player with left hand;
  2. Jumps into the air, then plunges back down with log;
  3. Casts Coordinated Attack.
Dodge Counterattack
File:Hologram Feilian Beringal Log Plunge (VI).mp4 This move cannot be Counterattacked.
Cue to Dodge
Part 1 When hand flash fades (see guide here)
Part 2 When Feilian Beringal reaches apex of jump
Part 3 No particular cue — be prepared after Part 2 finishes

Log Spin Combo[]

Feilian Beringal picks up log, then:

  1. Swings log at player;
  2. Preps for a moment, then swings log at player again from opposite direction;
  3. Repeatedly swings log around in an AoE radius.
Dodge Counterattack
File:Hologram Feilian Beringal Log Spin Combo (I-V).mp4 This move cannot be Counterattacked.
Cue to Dodge
Part 1 No particular cue — pay close attention to Feilian Beringal's behavior with the log
Part 2 When hand flash fades (see guide here)
Part 3 Dodge twice when log is "behind" Feilian Beringal each rotation (see guide here)

Note

  • Part 3 generates an AoE upwards draft, so the log swings can avoided entirely by deploying Glider.

Feilian Beringal picks up log, then:

  1. Swings log at player;
  2. Preps for a moment, then swings log at player again from opposite direction;
  3. Casts Coordinated Attack;
  4. Repeatedly swings log around in an AoE radius.
Dodge Counterattack
File:Hologram Feilian Beringal Log Spin Combo (VI).mp4 This move cannot be Counterattacked.
Cue to Dodge
Part 1 No particular cue — pay close attention to Feilian Beringal's behavior with the log
Part 2 When hand flash fades (see guide here)
Part 3 No particular cue — be prepared after Part 2 finishes
Part 4 Dodge twice when log is "behind" Feilian Beringal each rotation (see guide here)

Note

  • Part 4 generates an AoE upwards draft, so the attacks can avoided entirely by deploying Glider.

Gameplay Notes[]

Difficulty Differences[]

  • Feilian Beringal's "Coordinated Attacks" are exclusive to Difficulty VI.

Total Rewards[]

Other Languages[]

LanguageOfficial Name
  EnglishTactical Hologram: Feilian Beringal
  Chinese (S)全息战略・飞廉之猩
  Chinese (T)全像戰略・飛廉之猩
  Japaneseホロタクティクス・飛廉の大猿
  Korean홀로그램 전략 폭주의 고릴라
  FrenchHologramme tactique : Feilian Beringal
  GermanTaktisches Hologramm: Fliegende Sense von Gori
  SpanishHolograma táctico: Beringal del Bosque

Change History[]

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