Instructions[]
Recover Forte Gauge for Basic Attack, Heavy Attack or Resonance Skill on hit
Hold Basic Attack to cast Enhanced Attack when Forte Gauge is full
- Chameleon Cipher: When Forte Gauge is full, hold
Ascensions and Stats[]
Ascension Phase | Level | Base HP | Base ATK | Base DEF | Ascension Costs |
---|---|---|---|---|---|
0✦ | 1/20 | 880.00 | 32.00 | 105.00 | (0 → 1) |
20/20 | 2,288.00 | 83.20 | 268.80 | ||
Ascension Cost (0 → 1) | |||||
1✦ | 20/40 | 2,875.84 | 106.56 | 337.05 | (1 → 2) |
40/40 | 4,358.20 | 160.00 | 510.30 | ||
Ascension Cost (1 → 2) | |||||
2✦ | 40/50 | 4,936.80 | 184.96 | 578.55 | (2 → 3) |
50/50 | 5,684.80 | 211.52 | 665.70 | ||
Ascension Cost (2 → 3) | |||||
3✦ | 50/60 | 6,274.40 | 236.16 | 732.90 | (3 → 4) |
60/60 | 7,013.60 | 263.04 | 819.00 | ||
Ascension Cost (3 → 4) | |||||
4✦ | 60/70 | 7,601.44 | 286.08 | 887.57 | (4 → 5) |
70/70 | 8,343.98 | 314.56 | 974.53 | ||
Ascension Cost (4 → 5) | |||||
5✦ | 70/80 | 8,930.24 | 330.56 | 1,042.62 | (5 → 6) |
80/80 | 9,671.20 | 357.33 | 1,128.75 | ||
Ascension Cost (5 → 6) | |||||
6✦ | 80/90 | 10,258.88 | 373.33 | 1,196.84 | — |
90/90 | 11,000.00 | 400.00 | 1,283.31 |


Forte[]
Details[]
Icon | Name | Type |
---|---|---|
![]() | Zapstring's Dance | Basic Attack |
Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG. Yinlin consumes Stamina to control "Zapstring", dealing Electro DMG. Yinlin consumes Stamina to control "Zapstring" and perform a Mid-air Plunging Attack, dealing Electro DMG. Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG. | ||
![]() | Magnetic Roar | Resonance Skill |
The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin into the Execution Mode. |
||
![]() | Thundering Wrath | Resonance Liberation |
Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.
| ||
![]() | Chameleon Cipher | Forte Circuit |
When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits. When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second. Yinlin can hold up to 100 Judgement Points. When Normal Attack Zapstring Dance hits a target, it restores "Judgment Points". When Resonance Skill Magnetic Roar hits a target, it restores "Judgment Points". When Resonance Skill Electromagnetic Blast hits a target, it restores "Judgment Points". When Resonance Skill Lightning Execution hits a target, it restores "Judgment Points". When the Resonance Liberation Thundering Wrath hits a target, it restores "Judgment Points". | ||
![]() | Pain Immersion | Inherent Skill |
After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s. | ||
![]() | Deadly Focus | Inherent Skill |
The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with "Sinner's Mark", and Yinlin's ATK is increased by 10% for 4s when this is triggered. | ||
![]() | Raging Storm | Intro Skill |
Command puppet "Zapstring" to attack, dealing Electro DMG in a large range. | ||
![]() | Strategist | Outro Skill |
The incoming Resonator has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out. |
Skill Costs[]
Main Forte[]
Forte Level | Required Ascension | Shell Credits [Subtotal] | Weapon and Skill Materials [Subtotal] | Drop Weapon and Skill Materials [Subtotal] | Skill Upgrade Materials [Subtotal] |
---|---|---|---|---|---|
1 → 2 | 2✦ | ![]() [1,500] | |||
2 → 3 | - | ![]() [3,500] | |||
3 → 4 | 3✦ | ![]() [8,000] | |||
4 → 5 | 4✦ | ![]() [14,000] | |||
5 → 6 | - | ![]() [30,000] | |||
6 → 7 | 5✦ | ![]() [60,000] | |||
7 → 8 | - | ![]() [110,000] | |||
8 → 9 | 6✦ | ![]() [180,000] | |||
9 → 10 | - | ![]() [280,000] |
Inherent Skills[]
Forte Level | Required Ascension | Shell Credits [Subtotal] | Weapon and Skill Materials [Subtotal] | Drop Weapon and Skill Materials [Subtotal] | Skill Upgrade Materials [Subtotal] |
---|---|---|---|---|---|
1 → 2 | 2✦ | ![]() [1,500] | |||
2 → 3 | - | ![]() [3,500] | |||
3 → 4 | 3✦ | ![]() [8,000] | |||
4 → 5 | 4✦ | ![]() [14,000] | |||
5 → 6 | - | ![]() [30,000] | |||
6 → 7 | 5✦ | ![]() [60,000] | |||
7 → 8 | - | ![]() [110,000] | |||
8 → 9 | 6✦ | ![]() [180,000] | |||
9 → 10 | - | ![]() [280,000] |
Forte Level | Required Ascension | Shell Credits [Subtotal] | Weapon and Skill Materials [Subtotal] | Drop Weapon and Skill Materials [Subtotal] | Skill Upgrade Materials [Subtotal] |
---|---|---|---|---|---|
1 → 2 | 2✦ | ![]() [10,000] | |||
2 → 3 | 4✦ | ![]() [30,000] |

Forte Level | Required Ascension | Shell Credits [Subtotal] | Weapon and Skill Materials [Subtotal] | Drop Weapon and Skill Materials [Subtotal] | Skill Upgrade Materials [Subtotal] |
---|---|---|---|---|---|
1 → 2 | 2✦ | ![]() [50,000] | |||
2 → 3 | 3✦ | ![]() [150,000] |

Stat Bonuses[]
Forte Level | Required Ascension | Shell Credits [Subtotal] | Weapon and Skill Materials [Subtotal] | Drop Weapon and Skill Materials [Subtotal] | Skill Upgrade Materials [Subtotal] |
---|---|---|---|---|---|
1 → 2 | 2✦ | ![]() [50,000] | |||
2 → 3 | 3✦ | ![]() [150,000] |

Resonance Chain[]
Icon | Name | Level | |
---|---|---|---|
![]() | Morality's Crossroad | 1 | |
Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage. | |||
![]() | Ensnarled By Rapport | 2 | |
Resonance Skill Electromagnetic Blast recovers an additional 5 "Judgement Point(s)" and 5 Resonance Energy on hit. | |||
![]() | Unyielding Verdict | 3 | |
Forte Circuit Judgment Strike's DMG multiplier is increased by 55%. | |||
![]() | Steadfast Conviction | 4 | |
When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s. | |||
![]() | Resounding Will | 5 | |
Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit's Sinner's Mark or Punishment Mark. | |||
![]() | Pursuit of Justice | 6 | |
In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG. |
Each node activation requires Yinlin's Waveband ×1
Trophies[]
There are 1 Trophies in the category Trophies Related to Yinlin:
Trophy | Description | Requirements | ![]() ![]() |
---|---|---|---|
Warm Yet Solitary | Use Yinlin's Outro Skill 100 times. | 5 |
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